Combat Styles in MMOs
Well, I took a look at storytelling , so why not look at combat in the MMOs I've played? WoW : This is the first MMO I really picked up, so I may be biased. It's sort of the baseline in my mind. It's not perfect, but it works well. Bottom line in my book is that it works. I rarely had any trouble targeting what I wanted to target. Abilities and auto-attacks hit your active target or specified area. Facing is important (especially as a shield-user). AI aggro mechanics are mostly pretty basic, straightfoward, and built-in with tanks having specific aggro-boosting abilities. With rare exception, abilities both have a cooldown and are limited by a global cooldown. There's some difference between classes with a secondary resource - mana, rage, focus, etc. And there are a lot of abilities. I had... 4 bars? Six? Eight? It sure felt like a lot, though some of those were regularly-used non-combat things like mount summoning. Boss fights, however, got interesting. "Tank...