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Showing posts with the label mechanics

Mechanical Disconnects

It's a little strange to say I've seen this lately in both playing Outriders and Godbound - a disconnect between game mechanics and... messaging, I guess? In Outriders , the game clearly presents multiple ways to play across different classes, abilities, and skill trees. The devs, in one of the first notable patches, nerfed some abilities they saw players gravitating toward in number because "they were so good they felt mandatory and that limits build/play options." Encouraging a breadth of play styles tends to be good, yeah. The problem there is the entire endgame is centered on Expeditions and Expeditions are timed - that means you're rewarded more for speed, favoring a balls-to-the-walls style that requires DPS over everything else. Careful, strategic play? Nope. Support-focused build? Nope. All those are penalized by reduced rewards. So the devs say they want one thing, but the game actively encourages something else. That's a bit of a problem. Honestly, e...