Star Wars: Zero Company
A long holiday weekend was enough to get through Star Wars: Zero Company , and I'm fine with that. To state is up front, it's good. As a tactical game, it's good. I might describe it as something closer to Wasteland 3 than XCOM, though the quality of the latter shines through, because of the heavy story focus. The XCOM games I've played largely felt about the combat missions and everything in between fed into and supported that. In this case, the combat missions are just as good, but they serve the story rather than the other way around. The credit economy gets real tight real fast until perhaps the last few missions. It doesn't feel great, though it does fit a barely-scrapping-by mercenary outfit. It pushed me to run almost all missions with a non-companion recruit because they had an ability granting a few extra credits each mission. There is a bit of time pressure in that missions only last so many cycles (each mission taking 1 cycle). If you delay running a com...