Of Ash and Steel
I had my eye on Of Ash and Steel for a while as a possibly-worth-playing second- or third-tier RPG. I've enjoyed such before in spite of a certain level of jank that is expected. In this case, other things lined up such that I didn't come in until several patches into its lifecycle, which is probably a good thing as it cuts down on bugs. The term I keep coming back to with this game is "high friction." You can't even access the map screen until Act 2, then have to find survey points to reveal details, and even then I wish there was more labeling. There are zero quest markers and the directions given range wildly from semi-useful to "you should just look this up outside the game if you don't expect to lose hours searching." Traveling around is limited to running (technically some teleporters open up in Act 4), which is especially painful in the early game when you stamina is particularly low. Heck, you even fall down if running through puddles until ...