Mina the Hollower
Mina the Hollower is one of those games I respect. I think anyone throwing around 10/10 Perfect scoring may have some blinders on and is very focused on the niche it fills - which is to say it's very good for what it is, but I don't find it revolutionary as far as video games in general. Good, sure. Pinnacle? Nah. It is hard, yes, but it also comes with selectable modifiers that can make it incredibly easy in the moment-to-moment play. I mean, if you don't care about achievements, you can pop on invulnerability and remove falling in pits and the only real challenge left are the environmental puzzles. There are lots of "lesser" modifiers available too. That makes it about as accessible as you could want. But there is a certain "difficulty" from the old design sensibilities, too - there is very little direction given on how to do things or where to go. It takes a while to even get a map, and it just lays out where the zones are in relation to one another,...