Star Wars: Zero Company (story)
So, more on the story of Star Wars: Zero Company and what I appreciate about it. Very much spoilers follow. The story opens with the customizable Hawks (reminding me of Dragon Age 2's "Hawke" as a gender-neutral name) running a small merc group in debt to a Hutt. He's a disgraced/discharged Republic captain accompanied by Trick, a medically discharged clone who served under him, and Kabb, an ex-boxer scoundrel. There's also Aurelio, who seems destined to perish in the tutorial mission. They operate out of a grounded freighter with Runa, a former Separatist financial specialist, along with their quartermaster and a couple engineers. So you've already got a group of mixed backgrounds who are not fully aligned with either side of the ongoing conflict, but they each have their preferences. They catch a bit of a break when offered a contract by a Republic Intelligence officer, Bennic, to assist an ore baroness, Jae, in taking her mining outpost back from a cult kn...