Battletech Rambling
I've gotten into mostly-listening to some streams and videos about Battletech in recent times, including getting caught up in hype over the Mercenaries kickstarter project. One discussion had me thinking about the suspension of disbelief involved in the setting, how things don't fit, and in some cases why. In fairness, most science fiction settings require certain leaps - perhaps more so for settings that are built around games, as games require certain things. One of the most commonly-fudge aspects in scifi is that of scale. Frequently planets are distilled down to a single dominant terrain and can be flipped by a single battle - not very realistic if you take even a passing glance at modern Earth. But when your setting is constructed around the conceits of a tactical wargame, that's what you get. Managing more than lance-, or maybe company-, sized battles gets unwieldy fast, so smaller scale battles have to matter somehow. What brought this up was more discussion of soc...