(MMO) Challenges of MMO Challengers
I made a comment last night about having high hopes for both Guild Wars 2 and Star Wars: The Old Republic. I edited off a doubtful qualifier because... well, anyone who knows me will already know I'm skeptical at this stage. ;) But really, any MMO that wants a notable slice of the pie is facing a huge uphill battle. WoW is undeniably the big target everyone points to as "success" in the industry, though there are certainly a number of games that manage a lesser degree and remain in the realm of happily profitable. Every new game wants to be a "WoW-killer," but that's almost impossible for a number of reasons. From the standpoint of design, any new game walks a fine line. Copy things too closely and your game is derided as a clone. Stray too far and you lose people who are familiar with the current standards in how to do things. Just hope you please more people than you annoy. From a content standpoint, WoW has a ridiculous lead. If a stand-alone game...