Of Ash and Steel (End)
So I finished up Of Ash and Steel. And I would say that's... an ending, I suppose? On the gameplay side, things do get easier in the later game. Teleporters are available to avoid running across the entire map. Enemies get a couple more tricky abilities, but their attack routines done change much. The final boss has a habit of teleporting back and shooting a ranged attack that took away a ridiculous amount of health before I could get up close and essentially stun-lock him. But as stats increase, gear gets better, and you can finally unlock combat-related skills, avoiding any fights is more out of time saving than genuine worry over losing. Of more note is the story. Act 4 left Tris with some magical powers in a world that had seemed largely bereft of them, delving into old "Primestrider" ruins to pick up a few more. He gathers up whichever faction was chosen and retakes a fort in the center of the island, gathering allies against a nebulous foreign threat that apparen...