Whether it's chat on game nights, or just wandering thoughts, I sometimes reminisce on old games and what we experienced versus what was actually in the rules. I just dug out my 2E Players Handbook and Dungeon Master's Guide to have a look at some of those old rules and have a look at some things... - Ability Scores have some uneven bonuses, usually only kicking in at 15+. 3E consolidated a lot, 2E bonuses are all over the place, but you generally don't get anything of note for a score below 15 or 16. Only warriors get a HP bonus for Con above +2. Int places a hard limit on the maximum spell level of wizards and their chance to learn a specific spell (failure means able to try again next level). Priests have it a little easier with a chance of spell failure at less than 13 Wisdom, and bonus spell slots for 13+. Classes have hard ability requirements. - Races make a lot of difference. Demi-humans are seriously limited in available classes, cap out at a maximum level o...
When I watched the pilot for Hazbin Hotel , I adored it. It had a good balance of serious vs. silly. The musical nature worked. The characters were appealing. And I suppose I could say it has an irreverent edge that drew me in too. The series was one of the few bits of entertainment I would say I truly anticipated and even was the final nudge to get me to subscribe to Amazon Prime. The first season was pretty great. Some of the voice actor changes were a little off-putting, but grew on me. The season was filled with banger songs. Really, I loved it all around, I think. The second season didn't quite hit with me in the same way, though. Releasing two episodes (of eight) a week was a detriment in my book. The first two episodes were largely showing fallout from perspectives of Hell and Heaven, without moving things forward much at all. The next four then set up the stakes, explaining a few things and revealing others, but they felt moving a little fast and left me thinking "tha...
That would be Not My Sandbox Syndrome, a label I'll ascribe here to a psychological reluctance to mess with things not of one's own creation. It came up recently in some conversations that I don't "run" much on FurryFaire. A couple scenes in sequence with very little plotline and involving only a PC or two? Sure, I do that maybe a couple times a week. Any longer continuity, any wider influence on the setting, and I pretty much skip it. Why? A lot of reasons, actually, some of which I may discuss in most depth later. Inspiration is fleeting and fickle - I can't just conjure up applicable ideas at will, but its easier to manage in this area if there are other things going on to play off of. Time can be tricky - I have had numerous scenes fall by the wayside because when I was interested in pursuing them people weren't around or something else required my attention. My GMing skills, especially online, have waned - I have enough trouble wrangling two or ...
Comments
Post a Comment