Let's See...
My goal was to hike out higher than I had before, and I succeeded there. Almost exactly two hours from out the door to back to it. Not sure about exact distances or anything, but somewhere around a thousand vertical feet. I went through pretty much my entire 2 liter camelback's water supply. It was also long enough to highlight some issues with either my shoes or gait or both, in that my weight seems to be coming down disproportionately on the insides of my feet. Hmm.
Edit: And a few hours after, I get to suffer from a sharp headache. Dehydration? Maybe, but I have made an effort to keep drinking extra water, and I've been off to the bathroom enough to prove that. I certainly got some sun, but I'm not feeling sunburnt. Blargle.
Put some thought into roleplaying along the way. I think I've shelved my "Price of Power" campaign, as I have come to call it myself, yet again. I started looking at Mutants and Masterminds (possibly with the Warriors and Warlocks supplement I've read of) as a possible system for it, but I'm not sure I like how the power levels are modeled and I didn't see any way to really remove powers.
I had another thought for a possible start of a steampunk campaign, where players are survivors of an airship crash. It needs work, though. And a system. No way it's an option for Monday night's scheduled gaming, so I'm not sure what we're doing then.
Edit: And a few hours after, I get to suffer from a sharp headache. Dehydration? Maybe, but I have made an effort to keep drinking extra water, and I've been off to the bathroom enough to prove that. I certainly got some sun, but I'm not feeling sunburnt. Blargle.
Put some thought into roleplaying along the way. I think I've shelved my "Price of Power" campaign, as I have come to call it myself, yet again. I started looking at Mutants and Masterminds (possibly with the Warriors and Warlocks supplement I've read of) as a possible system for it, but I'm not sure I like how the power levels are modeled and I didn't see any way to really remove powers.
I had another thought for a possible start of a steampunk campaign, where players are survivors of an airship crash. It needs work, though. And a system. No way it's an option for Monday night's scheduled gaming, so I'm not sure what we're doing then.
What system would you use for Steampunk? Airship Pirates?
ReplyDeleteSteampunk in general? I'm not sure I'm all that incredibly picky. I'd probably look more at meshing magic systems, if there is to be magic, than fretting too much over base mechanics. Covering firearms and miscellaneous gadgets in a way that feels right is important too. That's a concern of mine with M&M for steampunk (or high fantasy) in general. It sort of makes items just a part of a character. Works great for "this is my prototype steam rifle, Vera," but feels awkward to me for "you stumble across a rack of prototype steam rifles in the secret lab." Overall, though, there's a bunch of viable options out there once I disregard the other campaign ideas I'd been throwing around. It would mostly be a matter of picking one and running with it.
ReplyDeleteSteampunk + Magic? Clearly you need to be using a Final Fantasy 6 emulation ruleset! ^_^
ReplyDelete