(non-)GM's Lament
While walking back to work from dinner, I had a vague vision of a fantasy colony game... A ship of settlers and explorers arriving in a new land, unknown and untamed, but not necessarily uninhabitted. Whatever their background or motivation, they have to rely on one another to some extent to set up a home and learn about the place they have come to. ... It's hardly a new concept, though probably explored more in sci-fi than fantasy (just look at the last two Stargate series). My mind framed this loosely in the setting of Furryfaire, which immediately had me thinking about magic. If there's to be any atmosphere of isolation at all, magic has to be limited. The thought that came to mind was a property of the land (literally the earth and/or air) that saps essence such that the power of magic drastically drops off as the distance it operates over increases. This makes magics of large scale and range basically impossible, but still allows for magical effects. There'd be mo