(non-)MMOing
Probably spent 15 minutes or so on WoW Saturday night, as I was informed some folks would be gone. Less of a turnout than I expected given how late I heard about it, but so it goes. And nothing in GW Sunday, as we've finished Winds of Change and that leaves... uhh... errr... yeah... Achievement-hunting maybe, though I really care very, very little about that. Stuff granted in the sequel is not going to be what makes or breaks the game for me. In fact, I'm going to go out on a limb here and predict that Guild Wars 2 will stand or fall (at least in my own interest) based largely on how the game looks after a couple months of play. Actually, there's little risk in that prediction, as it's pretty much true with any MMO. Players level one or two characters, probably enjoy the story therein (such as it may or may not be) and then are faced with what the "endgame" holds. GW2 is betting a large bit of that on its dynamic events as the primary gameplay factor outsi