MMOs
In a weird place at the moment. Weird, yet normal?
WoW remains on the brink, yet this seems like the first weekend out guildleader saw what I've been seeing for weeks - that our current roster just isn't up to "real" (in the sense of pushing into relevant progression) raiding. Come our usual time, we have about 6 people on - which we ran a few 5-man dungeons with this time around. After an hour or so we might cap out at around 8 level 85 characters. With just a little luck, that includes two tanks and two healers. If everyone were rock-star perfect, we could probably do normal 10-mans with that. People might have improved via valor point gear, but from what I saw the last time we were in Dragon Soul: 1) the currently-available healers probably can't successfully dual-heal Firelands/Dragon Soul and 2) we'd also probably be light on DPS. It's something I'd be willing to try, but I don't expect it would end happily. This time around, we PUGged a couple people and took down the Baradin Hold bosses, at least (messily due to my own forgetfulness).
In GW we started on the closing set of Winds of Change missions. The Ministry of Purity is going down... with lots of text walls to tell you so. Nothing too difficult yet, and we might finish in another week or two. I even understand they went back and made some of the earlier missions in the chain easier (yes, they nerf GW too).
My own motivation in SWTOR is flagging. As I was saying to a friend recently, it's not a bad game. There are few fundamental flaws, and it's probably more polished and enjoyable to me than any other MMO aside from WoW. But since hitting the end of my Agent's story, I've really not felt any need to play that character. Though my Jedi Knight is only level 25, some degree of MMO monotony is overcoming interest in story enough that I've been sort of meh about connecting. When I probably play less than once a week with friends, there's no real community bond like I've had with the WoW guild. Right now, I'm debating whether I want to pay for another month or close my account for now and maybe come back to play a bit more later as my first fully-paid month should expire in a week or so.
WoW remains on the brink, yet this seems like the first weekend out guildleader saw what I've been seeing for weeks - that our current roster just isn't up to "real" (in the sense of pushing into relevant progression) raiding. Come our usual time, we have about 6 people on - which we ran a few 5-man dungeons with this time around. After an hour or so we might cap out at around 8 level 85 characters. With just a little luck, that includes two tanks and two healers. If everyone were rock-star perfect, we could probably do normal 10-mans with that. People might have improved via valor point gear, but from what I saw the last time we were in Dragon Soul: 1) the currently-available healers probably can't successfully dual-heal Firelands/Dragon Soul and 2) we'd also probably be light on DPS. It's something I'd be willing to try, but I don't expect it would end happily. This time around, we PUGged a couple people and took down the Baradin Hold bosses, at least (messily due to my own forgetfulness).
In GW we started on the closing set of Winds of Change missions. The Ministry of Purity is going down... with lots of text walls to tell you so. Nothing too difficult yet, and we might finish in another week or two. I even understand they went back and made some of the earlier missions in the chain easier (yes, they nerf GW too).
My own motivation in SWTOR is flagging. As I was saying to a friend recently, it's not a bad game. There are few fundamental flaws, and it's probably more polished and enjoyable to me than any other MMO aside from WoW. But since hitting the end of my Agent's story, I've really not felt any need to play that character. Though my Jedi Knight is only level 25, some degree of MMO monotony is overcoming interest in story enough that I've been sort of meh about connecting. When I probably play less than once a week with friends, there's no real community bond like I've had with the WoW guild. Right now, I'm debating whether I want to pay for another month or close my account for now and maybe come back to play a bit more later as my first fully-paid month should expire in a week or so.
Yes, they nerved WoC. Because they really overdid the difficulty of the adventure, and realized that 'normal' for WoC was beyond Hard Mode for everything else. This was very much an 'oh crap, we screwed up' thing. :p Not a 'we added more content so we're making earlier stuff easier for everyone' thing.
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