A Weekend
Ah "summer." Less traffic going to work and warmer temperatures. Not a bad weekend, even if I'm going through spiraling issues in some minor ways.
I'm actually trying this cosplay thing. I'm not sure having an outfit finished by the end of the month is practical. We'll see.
So I went to print out some helmet templates using the printer my parents left when moving. Setting it up wasn't too hard. Black ink was fine, the colors were all low, but when I printed monochrome, I got a blank sheet. I ran the cleaning, and then some black showed up, so... have to clean more, right? Well, magenta ran out. I had to replace the color ink to run the black cleaning process in order to print black decently. Sheesh. I also had to replace yellow before it was done, but got those printed.
Then I get confirmation that I have a big head - larger than the default templated helmet would fit comfortably on, at least.
But I'm a few steps closer to getting things figured out and starting assembly. And while I have managed to examine and thread a sewing machine, that process involving a needle and looping threads still looks like sorcery to me!
I managed to clean a little bit over the weekend, though that's an unending task that daunts me at my most brave. And then I had to haul a bunch of stuff (most of which isn't even mine) out of a closet to provide access to the crawlspace beneath the building that someone will need to check out in the near future. Whee!
I got in a light hike/walk, which gives time to think. I find it a little unfortunate that my mind strayed back to the Blue Rose chargen experience. I'd consciously rather just get past that, but I got to thinking about the difficulties I have with character creation in general these days. Most of the character I have the most interest in and feel most invested in came to me with some spark of inspiration outside the pressure of making a character "now" (or to play in a week or some such). They also tend to involve some measure of understanding of the setting. Maybe I should have spent more time reading setting info on Blue Rose rather than mechanics. But the circumstances and my own psyche probably set me up for failure to begin with, honestly. I have too many unhelpful instincts, like pulling away when I feel left out rather than making an effort to better involve myself. And I can't really ask others to cater to my quirks - even if I knew a way to do so that would actually be helpful. Alas, I kinda suck.
I'm actually trying this cosplay thing. I'm not sure having an outfit finished by the end of the month is practical. We'll see.
So I went to print out some helmet templates using the printer my parents left when moving. Setting it up wasn't too hard. Black ink was fine, the colors were all low, but when I printed monochrome, I got a blank sheet. I ran the cleaning, and then some black showed up, so... have to clean more, right? Well, magenta ran out. I had to replace the color ink to run the black cleaning process in order to print black decently. Sheesh. I also had to replace yellow before it was done, but got those printed.
Then I get confirmation that I have a big head - larger than the default templated helmet would fit comfortably on, at least.
But I'm a few steps closer to getting things figured out and starting assembly. And while I have managed to examine and thread a sewing machine, that process involving a needle and looping threads still looks like sorcery to me!
I managed to clean a little bit over the weekend, though that's an unending task that daunts me at my most brave. And then I had to haul a bunch of stuff (most of which isn't even mine) out of a closet to provide access to the crawlspace beneath the building that someone will need to check out in the near future. Whee!
I got in a light hike/walk, which gives time to think. I find it a little unfortunate that my mind strayed back to the Blue Rose chargen experience. I'd consciously rather just get past that, but I got to thinking about the difficulties I have with character creation in general these days. Most of the character I have the most interest in and feel most invested in came to me with some spark of inspiration outside the pressure of making a character "now" (or to play in a week or some such). They also tend to involve some measure of understanding of the setting. Maybe I should have spent more time reading setting info on Blue Rose rather than mechanics. But the circumstances and my own psyche probably set me up for failure to begin with, honestly. I have too many unhelpful instincts, like pulling away when I feel left out rather than making an effort to better involve myself. And I can't really ask others to cater to my quirks - even if I knew a way to do so that would actually be helpful. Alas, I kinda suck.
i should come over sometime to sort out my crap I still have over there. >.>
ReplyDeleteYou should!
DeleteBut you kind of have more pressing priorities, too.