(GW2) AAAARGH!
Guild Wars 2 is not a bad game. It really isn't. There are some things it does well and a lot of things it does okay. But Oh My God it can frustrate the hell out of me at times.
I logged on today with the intent of participating a little in the Lost Shores release events. So...
I start off with a notice to talk to a transport person about access to the new area. Eventually I find that they are marked on the map, though not terribly well. And some time after that, it's pointed out to me that even though it's a level 80 zone, you get scaled up (which was why I didn't hop off that way immediately). Hmm.
Along the way, I run into someone wanting investigation of things washed up on a beach done. I go to the beach and... there's nothing there to investigate. There's people. There's a high number of crowbars. But no parts of things or crates to open up or anything to advance that quest. Errr.
I also run into someone collecting things to donate to the war effort. Okay, skippy, that sounds easy enough to participate in, though they refer me elsewhere, which is annoying. The second person explains you have to buy packaging material from them and use the forge to package up your donations. Okay, I don't have much spare stuff lying around, but I do have a bunch of iron ingots. They said they take metal ingots, so I try to wrap them up and... that's not a valid recipe. WTF? Okay, there's a recipe list (and they all seem to take at least three items or different material types) on a web site that people have compiled, but nothing in the game to even give the hint that it might be that complicated. Grrr.
Then I went out to the newly-opened area and, with a guildmate, ended up being around when the "final event" started. So we went out to escort some NPC demolitionists with a bunch of other people. This degenerated into the chaotic slog of wading spawns of powerful enemies, reviving people left and right, and going down instantly if happening to be in the wrong spot. A few bad situations led to respawning at waypoints and zerging back, but the players slowly made progress... Something like 45-60 minutes later, we ran out, having finished that event. Reward? Typical event completion XP/karma. Y-yay?
Then the next phase started up - chasing an ancient karka crab-thing back to the cave. Damage it a little and it goes invulnerable and summons adds. And more adds. And more adds. And... ugh, yes, more adds. Finally defeating all its 'reinforcements' makes it move a ways, when it does it again. At least there were mortars set up the second time so five people could do something a little different.
Then, almost an hour and a half of continuous play after starting these events, my computer crashed. I can only assume GW2 with all that stuff and all those people had overheated it, because I sure haven't had that problem before. I get back into the game and end up in an overflow zone that's back on the first part of the event chain.
Well fuck that!
That's where I ended my participation, and I'm pissed at the game about it. I'd hoped to see the mountain/cave explode and maybe get some useful item, but instead nothing. Zip. Zilch. No emotional or virtual-material payoff. This sort of experience is not fun for me. Given the complaints I was hearing in-game, I think I'm not alone in that. Maybe it's "epic" in the sense that there are a lot of people and the enemies are hard to kill, but I feel no sense of accomplishment for what I did and I feel cheated out of the rest.
I think I'd rather log on to WoW and fish for two hours than repeat this particular experience. It would feel more rewarding.
Addendum: I don't usually bother posting to forums, but I did put up a concise version of my experience in the event feedback thread. Just skimming through, I see a lot of other people expressing similar complaints about the ending events - long, computer-intensive fights with rewards only for the people there at the end. Arenanet has said they'd work to reward people who got disconnected right before the chest popped (which apparently happened to a lot of people), but I don't think that changes things for me since I didn't see it through that long.
I logged on today with the intent of participating a little in the Lost Shores release events. So...
I start off with a notice to talk to a transport person about access to the new area. Eventually I find that they are marked on the map, though not terribly well. And some time after that, it's pointed out to me that even though it's a level 80 zone, you get scaled up (which was why I didn't hop off that way immediately). Hmm.
Along the way, I run into someone wanting investigation of things washed up on a beach done. I go to the beach and... there's nothing there to investigate. There's people. There's a high number of crowbars. But no parts of things or crates to open up or anything to advance that quest. Errr.
I also run into someone collecting things to donate to the war effort. Okay, skippy, that sounds easy enough to participate in, though they refer me elsewhere, which is annoying. The second person explains you have to buy packaging material from them and use the forge to package up your donations. Okay, I don't have much spare stuff lying around, but I do have a bunch of iron ingots. They said they take metal ingots, so I try to wrap them up and... that's not a valid recipe. WTF? Okay, there's a recipe list (and they all seem to take at least three items or different material types) on a web site that people have compiled, but nothing in the game to even give the hint that it might be that complicated. Grrr.
Then I went out to the newly-opened area and, with a guildmate, ended up being around when the "final event" started. So we went out to escort some NPC demolitionists with a bunch of other people. This degenerated into the chaotic slog of wading spawns of powerful enemies, reviving people left and right, and going down instantly if happening to be in the wrong spot. A few bad situations led to respawning at waypoints and zerging back, but the players slowly made progress... Something like 45-60 minutes later, we ran out, having finished that event. Reward? Typical event completion XP/karma. Y-yay?
Then the next phase started up - chasing an ancient karka crab-thing back to the cave. Damage it a little and it goes invulnerable and summons adds. And more adds. And more adds. And... ugh, yes, more adds. Finally defeating all its 'reinforcements' makes it move a ways, when it does it again. At least there were mortars set up the second time so five people could do something a little different.
Then, almost an hour and a half of continuous play after starting these events, my computer crashed. I can only assume GW2 with all that stuff and all those people had overheated it, because I sure haven't had that problem before. I get back into the game and end up in an overflow zone that's back on the first part of the event chain.
Well fuck that!
That's where I ended my participation, and I'm pissed at the game about it. I'd hoped to see the mountain/cave explode and maybe get some useful item, but instead nothing. Zip. Zilch. No emotional or virtual-material payoff. This sort of experience is not fun for me. Given the complaints I was hearing in-game, I think I'm not alone in that. Maybe it's "epic" in the sense that there are a lot of people and the enemies are hard to kill, but I feel no sense of accomplishment for what I did and I feel cheated out of the rest.
I think I'd rather log on to WoW and fish for two hours than repeat this particular experience. It would feel more rewarding.
Addendum: I don't usually bother posting to forums, but I did put up a concise version of my experience in the event feedback thread. Just skimming through, I see a lot of other people expressing similar complaints about the ending events - long, computer-intensive fights with rewards only for the people there at the end. Arenanet has said they'd work to reward people who got disconnected right before the chest popped (which apparently happened to a lot of people), but I don't think that changes things for me since I didn't see it through that long.
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