Game Updates
Well... we're managed to raid a couple weeks in a row in WoW, though attendances is sketchy and timing questionable. We had to wait a while Saturday before getting enough people to fill a raid. I don't mind that so much if I know in advance that we won't be starting until an hour or two later than usual - my Saturday nights are reasonable fluid - but the not knowing is a little wearying. If only it weren't so hard to communicate and schedule with people.
We're still doing what I would call "okay," given we've got some people with little experience involved. Our numbers are fine for current content. We can down Morchok easy and Yor'sahj without any particular trouble. But boss mechanics trip us up. Predictably, fighting Baleroc with healers who are new to the fight involves a few wipes. Rhyolith annoys me, though we didn't try it this week and I'm still not sure what to blame last week's failure on. Zon'ozz is a huge roadblock because no one has a good feel for how the "ball" behaves. We'll either stumble through a win completely by accident, continue to die against him, or suddenly everyone will grok for no apparent reason and we'll have it down from then on out. It feels like there's no incremental learning, just all or nothing. I don't really like that design.
I fit in some LFR runs by myself last week, though my Siege part was split as I queued into a run-in-progress. No drops for me this time around and my experience remains at an almost exact (and eerie) 50/50. Half the runs are torturous stretches with people screwing up things that seem like they should be obvious and other people bitching and accusing, making raid chat miserable to listen to... and half the runs are smooth, by-the-numbers affairs where everything goes just right. Either way, I'm still not sure I want to queue in as a tank. Having to actually coordinate with someone else in a random group of 25 people is daunting.
I've been playing some Diablo 3. It isn't perfect, but it's there. Most of the time. I think I've been booted by a connection issue at my provider once so far. I'll say more on it later, but having only started Act 3, I want to reserve any commentary on the plotline until later. The game looks fine, plays fine, and sounds a little bit better than fine in most ways, but there isn't really anything revolutionary about it (except, arguably, the real money auction house, which isn't up yet).
And while the always-on connection may prevent a lot of cheating, it seems there are already reports of the other way things can go horribly wrong: hacked accounts.
We're still doing what I would call "okay," given we've got some people with little experience involved. Our numbers are fine for current content. We can down Morchok easy and Yor'sahj without any particular trouble. But boss mechanics trip us up. Predictably, fighting Baleroc with healers who are new to the fight involves a few wipes. Rhyolith annoys me, though we didn't try it this week and I'm still not sure what to blame last week's failure on. Zon'ozz is a huge roadblock because no one has a good feel for how the "ball" behaves. We'll either stumble through a win completely by accident, continue to die against him, or suddenly everyone will grok for no apparent reason and we'll have it down from then on out. It feels like there's no incremental learning, just all or nothing. I don't really like that design.
I fit in some LFR runs by myself last week, though my Siege part was split as I queued into a run-in-progress. No drops for me this time around and my experience remains at an almost exact (and eerie) 50/50. Half the runs are torturous stretches with people screwing up things that seem like they should be obvious and other people bitching and accusing, making raid chat miserable to listen to... and half the runs are smooth, by-the-numbers affairs where everything goes just right. Either way, I'm still not sure I want to queue in as a tank. Having to actually coordinate with someone else in a random group of 25 people is daunting.
I've been playing some Diablo 3. It isn't perfect, but it's there. Most of the time. I think I've been booted by a connection issue at my provider once so far. I'll say more on it later, but having only started Act 3, I want to reserve any commentary on the plotline until later. The game looks fine, plays fine, and sounds a little bit better than fine in most ways, but there isn't really anything revolutionary about it (except, arguably, the real money auction house, which isn't up yet).
And while the always-on connection may prevent a lot of cheating, it seems there are already reports of the other way things can go horribly wrong: hacked accounts.
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