Ah, the fine art of character creation. It is an art in many ways, and I fear I am lacking my muse. Part of my longs for the days of being able to put together a D&D character as, literally, a collection of stats and abilities and then going from there. Personality and niche develop out of play, dependent on the rest of the group and the campaign itself. More and more, I've seen games pushing for starting with the character of the character and working stats secondarily to match. That's not invalid by any means, and I could argue it's a better way to do things in order to make a character worth playing. But it also leads to a total roadblock when lacking creative ideas. Most of my characters of the last ten or fifteen years have come about in one of two ways. First, there's the inspired method. Here, I have an idea of the character to start with. Often it comes to me as a mental image that conveys their personality. I don't always get all the details at ...
sorry to hear that! I don't think this office makes it to 81 when the heaters are on - and for the summer they shut them off. (so on a day when it's 50 out, imagine how "warm" it is inside!) Hot offices suck, though.
ReplyDeleteThankfully, I was able to reset the breaker at about 5 pm and it didn't trip again through the evening, so it got more normal later on. Flaky AC unit that's been around for probably 30+ years. Sometimes it just won't stay on. Which, I guess, is at least better than the 2-3-year-old unit that's completely dead. o.o;
ReplyDeleteUm, shouldn't they invest in fixing those? From what I understand, heat isn't good for computers (or employees, really) ... sometimes it'd be better for a company to invest in fixing something... Ah, well. I realize that when times are tight, things don't get taken care of so well sometimes. Glad to hear it got better!
ReplyDelete