(Over)analyzing RPGs

I stumbled across this site today: http://www.darkshire.net/jhkim/rpg/theory/ . It contains a great many little essays and references about roleplaying. Along the way, I found mention of Robin's Laws of Good Game Mastering and briefly considered purchasing the PDF version. Yet it was a neutral review of said book that gave me pause. Three stars out of five, and the person said in part:

In the beginning the author lays out a few types of players, like the powerplayer, the storyteller, etc. For the most part it pretty obvious (Power gamer likes to have a lot of power and story teller likes a good story... no, really?) After that, everything in this book pretty much boils down to "it depends".
 
For all that people say and argue about how best to run/play an RPG or what the different "types" of gamers are, it always seems to boil down so much more simply. Comparing degrees of "dramatist" versus "simulationist" may be useful in some cases, but the bottom line is to know your co-players. Even the most railroaded plotline has some collaborative elements (or the GM may as well be writing his own book), so more than one person is involved. Understand what you want, understand what the others in the game want, and find some common ground that you can all enjoy. Putting any finer a point on it probably requires details specific to the group. Essays written by someone else might open a person's eyes to the subject, but they're rarely going to be spot on to an individual/group's situation.

The ability to see things from someone else's perspective seems a major boon, and one that shouldn't be ignored. Put some points in Empathy now.

Comments

  1. "But I've got this story I totally wanna tell..." "But that's meta gaming..." "I've made my character ahead of time, I can adapt them into any setting..."

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  2. Other than proving people can be all over the place with their wants, I'm not sure what you're driving at. How should I respond to this? "Sit your punk asses down and get along, dammit!" or something? ;)

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  3. Okay, a better reply, I should hope: My point here is that all these analyses and recommendations on gaming basically amount to knowing what your group wants and catering to that. There will always been problems. There will be people who can't/won't grasp or accept what others want. There are those who will not compromise. There are groups that have players with such conflicting interests that no campaign with satisfy all parties.

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