A Labor of Love
I MUCK for recreation and fun. Yet there are times when it's just stressful and annoying, not fun at all. Those days make me think I need a new hobby. 'tis a shame I don't see much appeal in options that come to mind...
In theory, I MUCK because:
- I enjoy roleplaying.
- I can RP at almost any given time online.
- There are a variety of people and viewpoints to interact with.
In practice, there are a handful of people who - whether through direct requests or more subtle interactions - take all of my available attention, so the variety isn't a factor. The lack thereof grates on me sometimes.
I've always put effort into Furryfaire, though not as much or as overtly as some. A while back, I even volunteered my way into a wizard position. Usually, that's not so bad. About once a week, though, I end up frustrated with people who are either unprepared or unable to grasp a concept. It's not always there fault, but I really do expect better of "repeat offenders." The position is a burden, and one I shouldered out of my love of the place.
But is any of that enough?
I find myself not having fun most of the time in organized plots. Whether it's because I feel led around by the nose, or because things are not interesting/challenging, or just because someone ELSE is bitching constantly, I actually have FUN in maybe one TP session out of half a dozen. Probably less. The most I usually hope for is a chance to roleplay that doesn't leave a bad taste in my mouth. Sometimes I don't even manage that.
A lot of people are pointing at the "power characters" and saying they spoil everything. I've done it myself sometimes, I imagine. As I look at things now, however, I see something different. The system, the mechanics used to govern roleplaying, is simply not designed for "high level" play. There's a threshold (and it varies depending on character type) which, once crossed, means would-be threats are just a joke and any actual threat begs the question "If they're that potent, why are we even getting a chance to stop them?" It's most obvious in the magic system, but it exists elsewhere too. And, as time goes on, it only becomes worse as more characters pass the threshold or leave it in the dust. The problem is, I don't have an alternative. I could suggest some patches (and I have done so repeatedly), but the underlying problem remains. Even so, I don't "trust" everyone there to play without a system, and I don't have a better system to suggest.
So, often, my interest and enjoyment take a nosedive the moment dice are rolled. What scenes strike me as "fun" these days almost never involve rules and rolls. And those tend to be seriously limited in scope by a very finite circle of what can be done, who can be interacted with, and what's going on out-of-character.
Some days, I don't think about this stuff and it doesn't bother me. After last night, this isn't one of those days. Days like this, I spend wondering just what else I could do with myself instead. Books and single-player games only last so long. TV's not worthy of that much time. My work schedule rules out (or at least seriously complicates) a number of possibilities. I don't really feel enough drive to try and do serious writing or anything. I'm just at a bit of a loss. S'pose it doesn't help that I'm a creature of habit anyway.
So it goes.
In theory, I MUCK because:
- I enjoy roleplaying.
- I can RP at almost any given time online.
- There are a variety of people and viewpoints to interact with.
In practice, there are a handful of people who - whether through direct requests or more subtle interactions - take all of my available attention, so the variety isn't a factor. The lack thereof grates on me sometimes.
I've always put effort into Furryfaire, though not as much or as overtly as some. A while back, I even volunteered my way into a wizard position. Usually, that's not so bad. About once a week, though, I end up frustrated with people who are either unprepared or unable to grasp a concept. It's not always there fault, but I really do expect better of "repeat offenders." The position is a burden, and one I shouldered out of my love of the place.
But is any of that enough?
I find myself not having fun most of the time in organized plots. Whether it's because I feel led around by the nose, or because things are not interesting/challenging, or just because someone ELSE is bitching constantly, I actually have FUN in maybe one TP session out of half a dozen. Probably less. The most I usually hope for is a chance to roleplay that doesn't leave a bad taste in my mouth. Sometimes I don't even manage that.
A lot of people are pointing at the "power characters" and saying they spoil everything. I've done it myself sometimes, I imagine. As I look at things now, however, I see something different. The system, the mechanics used to govern roleplaying, is simply not designed for "high level" play. There's a threshold (and it varies depending on character type) which, once crossed, means would-be threats are just a joke and any actual threat begs the question "If they're that potent, why are we even getting a chance to stop them?" It's most obvious in the magic system, but it exists elsewhere too. And, as time goes on, it only becomes worse as more characters pass the threshold or leave it in the dust. The problem is, I don't have an alternative. I could suggest some patches (and I have done so repeatedly), but the underlying problem remains. Even so, I don't "trust" everyone there to play without a system, and I don't have a better system to suggest.
So, often, my interest and enjoyment take a nosedive the moment dice are rolled. What scenes strike me as "fun" these days almost never involve rules and rolls. And those tend to be seriously limited in scope by a very finite circle of what can be done, who can be interacted with, and what's going on out-of-character.
Some days, I don't think about this stuff and it doesn't bother me. After last night, this isn't one of those days. Days like this, I spend wondering just what else I could do with myself instead. Books and single-player games only last so long. TV's not worthy of that much time. My work schedule rules out (or at least seriously complicates) a number of possibilities. I don't really feel enough drive to try and do serious writing or anything. I'm just at a bit of a loss. S'pose it doesn't help that I'm a creature of habit anyway.
So it goes.
oddly enough, part of what appeals to me in EQ2 is that I can come and go as I choose, do whatever I feel like, group if I choose to or solo if I don't - and it's all up to me. I admit I've been mostly solo for a while now, because I'm on late and usually not for very long, so grouping isn't a fair option... but it gives me the flexibility that gaming didn't. If I missed a gaming session, I messed up the plot by my char not being active, etc. EQ lets me quest when I want and mindlessly exp hunt when I don't... Then again, I tend to keep myself busy outside of gaming, probably a bit more than you do. ;) I'd say if you can find one thing that might make an interesting addition to your habits - a once-a-month book group or something - then it might help make the rpg'ing more, for lack of a better word, precious to you. I don't know any game that doesn't get boring if it's all you do for fun. (note to self: this includes the "game" called SCA) Sort of an "absence makes the heart grow fonder" approach or something. Heck, it's summer. Go hiking once a week. *gets homesick for a hillside on a full-moon night...* Mess up your habitual week and see what happens. ;) *shrug* Sorry, this advice is probably not helpful. It's as useful as when I had to tell a "bored" person - "find something to do!"... *hugs* anyway. I hope you find joy in whatever you do. Hmmm, I think that's what I've always hoped for you...
ReplyDeleteHmm. I think the last time I had this crisis, I joined eHarmony. It's amazing how the results have soaked up my time. *wrygrin* I don't suppose visiting Tucson constitutes a hobby. Or maybe Alaska? :) I guess I don't know what to say. I fell into that same rut when I was living in Casa Grande. There are just so many hours you can fill with books and video games and movies. When the mu* starts to feel like a job, you start losing not just your pastime, but the social interaction that goes with it . . . whether you take a burn-out break or stick it out in a role limited by duties and frustrations. There's something very womb-like about small towns. They're comfortable, but there's not a lot of variety or challenge, and unless you do bar-hopping or join societies like the older generations did (Elks, Freemasons, etc.), there's not a lot of socialization. I am aware I have a very specific bias against this kind of situation. I guess for me, sometimes I can't change frustration on the inside without changing stagnation on the outside. Not helpful, I know. I wish I had something better. Remember that you're loved, chico. *snugs*
ReplyDeleteWow, man. With the exception of high level obstacles being insurmountable, what you wrote mirrors my feelings about the SCA. After taking several years off from it, after playing almost every weekend for a few years, I found that what I really enjoy about it is the company of my friends there. All the political BS, and in fighting sours it for me occasionaly - but my friends are still there. I think that at our advanced age, what's important is to do what you enjoy.
ReplyDeleteWhen a system rules the game more than having fun. It's time to step away. Your absences are missed.
ReplyDelete