RPG Rambling
Being entirely too critical about the state of some current games... After a long-running, system-spanning, started-in-person-and-went-online D&D campaign ended, one group reshuffled a little and started a new campaign set earlier in the history of that world. The DM wanted to use a... certain style. Hmm, I forget the term now. It would be a bit wilderness focused, leaning a bit more heavily on random encounters during travel and resource tracking than a heavy narrative. That was not highly appealing to me, but I was willing to try it. Out the gate, we had a few hiccups. The character background I had in mind was largely tossed aside to fit in with another character. That's not a huge deal to me, but it did throw me off a bit. The game style isn't seeming as satisfying as hoped. For my end, I think I prefer a little more narrative continuity than randomness. The "encounter" for one early day in travel was finding a flute in the road. With an idea what we were in