Godbound
Last night's session was fairly low-involvement for me, as an NPC showed up to contest the claim and recovery of wreckage by enacting divine law-enforcement powers in the area, shutting down most PCs' special abilities. The more law-oriented of the group are engaged in try to talk around the claim to get him to give up, though engaging on his own terms like that feels largely doomed to failure.
This experience, however, has further solidified my character's urge to be a bringer of chaos and change. Kara didn't really care much about the wrecked airship - sure, it's big and powerful and worth some ridiculous amount, but it doesn't really help her. Now that this guy shows up and stakes a legal claim, however, she specifically wants him to not have it.
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