Wasteland 3
Wasteland 3 is a good post-apocalyptic, squad-based RPG with tactical combat.
The story isn't anything truly remarkable - Arizona's "Desert Rangers" go to Colorado to help a territorial ruler there in exchange for supplies and support back home. Hijinks ensue in dealing with various quirky individuals and factions. There are decisions with consequences, but most of them don't feel like huge branches (even though something like not doing a mission soon enough can result in a hub being wiped out). Mostly, the affect the epilogue summaries.
And yet, it's one of the few games I've felt compelled to play through twice in succession.
The combat and progression are quite satisfying to me in spite of how it comes across as largely "whoever goes first wins" and there are a lot of one-shot downings on both sides. Being able to do things a little differently and play through more of the combat was interesting enough to draw me in for a second run, so that says something.
Probably the most impression part to me is the sound. Most of the game is voiced, and voiced well. Some of the characters are particularly unique and very few come across as totally flat (which would have been much more common in an RPG). The general sounds work fine for me. And the soundtrack, when it sneaks into the background of a major fight or comes in over the radio while roaming, can be haunting or amusing. The game uses covers/remixes of a handful of existing songs that come across very, very differently. A folky version of the theme from "Welcome Back, Cotter" is interesting. There's a little jolt to realize the background song for a fight with a bunch of cannibals is a redone "Everybody Have Fun Tonight." And I find the cover for "Land of Confusion" oddly haunting, as slow as it is.
So, yeah, that was certainly worth playing in my book.
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