Games
The Outer Wilds finished out about how I had come to expect, though not how I would have originally guessed. It veers a bit more into the territory of artistic experience than compelling narrative. It worked well enough and has a certain charm, but I can't say it had deeply marked me or anything. I'm finding I need to start categorizing a game's lore as independent of story/narrative . The *Souls games are known for the depths of the former, but it's all related by inventory item descriptions and a few cryptic lines from NPCs here and there. The Outer Wilds is somewhat similar in that, with perhaps 99% of the information coming from reading text files left behind. There's all of one NPC in the whole system who's looping with the player, and you can't have a very in-depth discussion with them. That makes for a somewhat lonely experience. Now, I really liked the exploration aspects and piecing together the lore mysteries was interesting. I describe the co