D&D Moment of Amusement

Our Monday night remote D&D game has been a little on the formulaic side. The DM is using an official campaign that seems to throw out a lot of small hooks for players to follow, but the connecting storyline seems to be threaded through the distant background (so far). It's also spread over so much of the Sword Coast it's arguably a bit silly. When someone asks you to travel for several weeks to deliver a message, for example, it kind of begs the question "why would we do that?"
I sound critical, but it's been fun and a little bit liberating in a sense to do what feels like "classic" adventuring compared to other games in recent memory.
Last night, we actually had what I would consider one of our first major bits of inter-party RP. It proved hilarious.
As we've reached level 6, our party wizard (a necromancer) seems to have decided it was time to discuss his vocation with the others. He went around one-on-one to the other party members with something along the lines of:
"You know I'm a scholar from Candlekeep. In my studies, I've come to focus on the necromantic arts. I know there are cultural biases against this, so I wanted to see how you feel about it." It was fairly reasoned and thoughtful - considerate probably before actually starting to animate the dead.
Responses did not prove very positive (still paraphrasing here):
Halfling pirate-rogue: "Eww, no. I mean, I can't really stop you, but that's bad."
Dwarf fighter: "I strongly disapprove. Oh, and if you ever use that magic on any of my clan, I will kill you."
Half-drow ranger: "That is totally unnatural and against the order of things!"
Several of us are cracking up at how badly this is going, particularly as he saved approaching my dragonborn paladin for last. His response?
"Well, if I sense you are consumed by evil, I may have to kill you. So far, you seem to have used your magic responsibly, however. And really, should I fall in battle and be unable to be restored fully to live, I would be proud if my corpse could be animated to further fight to protect my companions. Without the spirit, it's just a shell, after all."
It was all over voice, but I could practically see eyes lighting up at the, "Exactly!"
So, yep, the most accepting proves to be the party paladin. Now, granted, when I made the character I knew there was a necromancer in the group, so I sort of deliberately biased his philosophy from the start to avoid party conflict. Still, seeing it come out like that was thoroughly amusing.

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