Quarantine Gaming
Broken Lines was an interesting little tactical alt/weird-WWII game that was fun for a playthrough.
The mechanics are interesting in that you issue move/abilty orders for an 8-second block of time, then it plays out with characters shooting as opportunity and gun rate of fire permits. There's no pausing to change orders during that "turn." Also, there are food/morale/composure elements that remind me of Darkest Dungeon, but did not seem quite so brutal in my experience.
The story centers on a group of soldiers on a mission who crash land in regions unknown. The officers who knew the details of their mission are dead, and the only detail that comes out is something about a dam in the area. This is complicated by mysterious mist, sickly locals, and a hostile force of unidentified soldiers wearing gas masks managing pumps that are doing something with this gas and barrels of hazardous materials.
I find it a little disappointing, though, that there are not any definitive answers by the end. There are some branching missions, though they all seem to lead into a handful of ending variations that depend on whether the dam gets destroyed and how, if at all, the squad escapes the region. There's a lot of weirdness potential in the fog that seems to make people go feral, but is it supernatural or just chemical? Is a soldier feeling a call toward something at the dam hint of Lovecraftian influence or simple hallucination? Things like planes losing power over the area unless the dam is destroyed imply something more than just chemical warfare, but it's all very unclear and I think I would have liked to see the story lean into things one way or the other.
But it was still an entertaining excursion.
I also dove back into XCOM 2, now with the Wrath of the Chosen DLC added in. That makes a difference, actually. Special solders from the three additional factions add some options to play. I was hoping the Reaper class would be an awesome sniper, but they became more important to me as a scout thanks to enhanced stealth abilities. The Chosen themselves offer more threat as they can appear in missions without any real warning and suddenly give a fairly beefy new target that with dangerous abilities. Missions that involve the Lost (zombies) are somewhat refreshing, giving lots of targets that are easy to down, but can overwhelm if allowed. The resistance orders and covert missions add on to the strategic game as well.
Overall, WotC (the DLC, not the company) makes the game a lot more complex and interesting. Like the rest of the game, though, the feeling of being overwhelmed and outclassed wears off as you progress. Initial run-ins with the Chosen are scary, but as you progress into tier 2 and 3 gear, they are far less daunting. By the time I managed to down the first of the three Chosen, I was thinking about the other two in terms of when it would be advantageous to take them out, not whether it was possible.
Still, it was worth the trip through the game again with these additions. The tactical play still holds up well (even if occasional mis-clicks tick me off).
That was largely because I wanted to play XCOM Chimera Squad, but was ready to start something a day or two before it actually released. And since, I have started Chimera Squad.
There is a certain shift in the feel. It's not nearly as complex on the strategic level, though there's still stuff there. The characters are not randomized (other than which you can add to the team at set points). The missions are smaller. But the tactical gameplay is still generally there. I'm enjoying it so far, though I'm still in the "OMG, so much stuff I need to unlock immediately!" phase.
The mechanics are interesting in that you issue move/abilty orders for an 8-second block of time, then it plays out with characters shooting as opportunity and gun rate of fire permits. There's no pausing to change orders during that "turn." Also, there are food/morale/composure elements that remind me of Darkest Dungeon, but did not seem quite so brutal in my experience.
The story centers on a group of soldiers on a mission who crash land in regions unknown. The officers who knew the details of their mission are dead, and the only detail that comes out is something about a dam in the area. This is complicated by mysterious mist, sickly locals, and a hostile force of unidentified soldiers wearing gas masks managing pumps that are doing something with this gas and barrels of hazardous materials.
I find it a little disappointing, though, that there are not any definitive answers by the end. There are some branching missions, though they all seem to lead into a handful of ending variations that depend on whether the dam gets destroyed and how, if at all, the squad escapes the region. There's a lot of weirdness potential in the fog that seems to make people go feral, but is it supernatural or just chemical? Is a soldier feeling a call toward something at the dam hint of Lovecraftian influence or simple hallucination? Things like planes losing power over the area unless the dam is destroyed imply something more than just chemical warfare, but it's all very unclear and I think I would have liked to see the story lean into things one way or the other.
But it was still an entertaining excursion.
I also dove back into XCOM 2, now with the Wrath of the Chosen DLC added in. That makes a difference, actually. Special solders from the three additional factions add some options to play. I was hoping the Reaper class would be an awesome sniper, but they became more important to me as a scout thanks to enhanced stealth abilities. The Chosen themselves offer more threat as they can appear in missions without any real warning and suddenly give a fairly beefy new target that with dangerous abilities. Missions that involve the Lost (zombies) are somewhat refreshing, giving lots of targets that are easy to down, but can overwhelm if allowed. The resistance orders and covert missions add on to the strategic game as well.
Overall, WotC (the DLC, not the company) makes the game a lot more complex and interesting. Like the rest of the game, though, the feeling of being overwhelmed and outclassed wears off as you progress. Initial run-ins with the Chosen are scary, but as you progress into tier 2 and 3 gear, they are far less daunting. By the time I managed to down the first of the three Chosen, I was thinking about the other two in terms of when it would be advantageous to take them out, not whether it was possible.
Still, it was worth the trip through the game again with these additions. The tactical play still holds up well (even if occasional mis-clicks tick me off).
That was largely because I wanted to play XCOM Chimera Squad, but was ready to start something a day or two before it actually released. And since, I have started Chimera Squad.
There is a certain shift in the feel. It's not nearly as complex on the strategic level, though there's still stuff there. The characters are not randomized (other than which you can add to the team at set points). The missions are smaller. But the tactical gameplay is still generally there. I'm enjoying it so far, though I'm still in the "OMG, so much stuff I need to unlock immediately!" phase.
Chimera Squad or, embrace your new snek waifu
ReplyDeleteSadly, I have not had a chance to recruit Torque yet...
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