WoW: Battle for Azeroth (Day 1)
It's odd to have a WoW expansion release on a Monday afternoon. I'd have to say it was relatively smooth for me.
I did get disconnected two or three times over the course of the evening - each time, the game remained for maybe a minute or so, but mobs stopped spawning or responding, leading to an empty area before I got dropped back to the launcher, watched the download process appear to download a small update, then I was able to get back in. That's not remotely as bad as queue times in Burning Crusade or total server failures some expansions have seen.
The experience was also strangely uncrowded. Whether it's phasing or sharding tech or just luck, the mobs of advancing players felt less mobby than previous expansions. I wasn't alone by any means, but it wasn't overwhelming either. And many major NPCs/questgivers seemed to have a small area around them that disabled the ability to mount - probably to prevent people from blocking them with mammoths and the like.
We'll see how things go...
I did get disconnected two or three times over the course of the evening - each time, the game remained for maybe a minute or so, but mobs stopped spawning or responding, leading to an empty area before I got dropped back to the launcher, watched the download process appear to download a small update, then I was able to get back in. That's not remotely as bad as queue times in Burning Crusade or total server failures some expansions have seen.
The experience was also strangely uncrowded. Whether it's phasing or sharding tech or just luck, the mobs of advancing players felt less mobby than previous expansions. I wasn't alone by any means, but it wasn't overwhelming either. And many major NPCs/questgivers seemed to have a small area around them that disabled the ability to mount - probably to prevent people from blocking them with mammoths and the like.
We'll see how things go...
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