Dreaming

A zombie dream. Whee!

Well, it started out with a group on a ship traveling to a research station in Antarctic. There was a great deal of interest in researching some odd plant that was all but extinct, but we had video of one instance of it getting washed out to see on a melting ice shelf. There was the sense this plant was somehow connected to things that came later.

There was some crisis, and the ship only had enough fuel to reach the dock, not enough to returns, so the group was tense when they finally reached the station (which was on land, not ice, go figure). Then they/we start finding lots of blood and signs in various buildings of the compound that something bad happened to everyone already there.

Then the infection and zombies start showing up. Some members of the team are infected, but they don't all go zombie-monsterish. They seem fully sane and aware, but obviously infected, so they're more or less confined to one building, though there's a sense of debate over whether that's enough. Other, feral zombies show up too, but somehow it's not too hard to round them up outside a fence. Later, there's an experiment to use some sort of satellite-based solar ray (careful inputting of coordinates was a big deal) to fry the feral zombies - which seemed to work quite well.

And that's... about all I remember. The zombies somehow had something to do with the plant. They were really more of a threat in concept than practice.

Comments

  1. You didn't happen to have watched John Carpenter's "The Thing" recently, right?

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  2. Nooo. Can't recall the last time I did, though there are certainly conceptual connections. The ship sorta felt like it was influenced by Dishonored 2 (where your main between-missions hub is on a ship). The rest, I'm not so sure of. Well, I suppose there was a militant vibe that probably came from having been watching Blue Gender, but no zombies there, really.

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