WoW: Legion vs. GW2: HoT

I was recently asked to make the comparison between Legion and Heart of Thorns. Straight-up, I have to say that's something of an apples vs. oranges comparison. The two base games have some fundamental differences that result in very different MMO experiences from where I sit. So... it's pretty hard to compare that.

HoT has been around significantly longer.
Mechanics: It improved the basic game with, more than any of the other masteries, gliding as a way to get around. That's not as liberating as actual flight, but introducing movement in that third dimension is a pretty big deal for the feel of a game. The news skills, class, and specializations didn't really make a big impact on me personally.
Story Content: The HoT story and Living Story add-ons are... narratively okay, I guess. I've had issues with some of the goings on. Overall, it feels "fine" without striking me as good or bad. The primary NPC characters are a highlight, with a good range of personalities. Seeing that crew (krewe?) is what really makes the Living Story updates shine for me.
Play Experience: There's some neat stuff here, but... but... I have some major problems with it. The scale of events is too large. HoT doubled down on world bosses/events with things like the defense of Tarir, giving players major events happening on a schedule that influence a whole zone. The down side, however, is they generally require groups and some level of coordination to succeed at. As a mostly-solo player, I feel totally lost in the shuffle of those events - just part of a horde of players running around. To me, that's interesting about twice, then it's mind-numbingly boring and repetitive. It also gets more difficult now that lots of players have moved on to newer maps and such. So... I'd say I have a lot of disappointment with the game in that regard.

Legion is still new, so there's a lot that could happen. More than anything, it feels to me like a "Best of WoW" expansion.
Mechanics: There's nothing as flashy as the introduction of flight, or even gliding. The mechanical upgrades in Legion strike me as incremental and mostly under-the-hood. Things like shared resource nodes and level scaled zones are great improvements over how things were before, but after a little bit, you don't even notice they're there.
Story Content: Here's where the earliness comes in. We've only got the first, albeit substantial, bite of the Legion story so far. Overall, I like the story itself, even if the core is a pretty cliche "gather the artifacts" quest. I find I really want to help the exiled elves of Suramar and the Tauren of Highmountain. The class hall stories vary, but I am still enamored by the paladins'. And while HoT revolved almost entirely around one core story, there are lots of smaller ones in Legion. I want to see what happens next.
In comparison to HoT, though, most of the characters are a weakness - major lore figures who seem to be driven by narrative "needs" rather than any solid rationale, which many of them taking up the "idiot ball" along the way.
Play Experience: WoW is straight-up, more familiar and comfortable to me, so I'm probably biased. The leveling experience feels good, reasonably-paced, and satisfying most of the time. The game at level cap is still fairly new - it has its grindy parts, but while the cycling world quests could use more variety, they have not felt as repetitive as the map events in GW2 to me yet. I may gripe about mythic-only dungeons, but overall the dungeons and raids are still more accessible to me in WoW than GW2 - I may only ever see Legion raid in LFR "easy" mode, but I'll probably never set foot in the HoT raid.

So... there's that, for what it's worth.

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