MMO Musings

I keep getting asked what I think of demon hunter gameplay. Ultimately, I feel like it's premature to render a verdict as I'm pretty sure they're designed more around level 110 (end of Legion) than 100 (current cap). That said... I've been playing a DPS variant a little and I like the mobility - it just feels out of place. Jump-doublejump-glide is cool in a way that makes me jealous of the class (like I was back when death knights were introduced with a waterwalking ability), but coming off GW2 play, it's a whole extra button press to get to the glide and it's way less maneuverable. For WoW, though, it's an increase in freedom that's welcome. Just wish others had it. The only other aspect to really generate an opinion at this time has been the lack of a self-heal (at least, I haven't some any such), which is somewhat frustrating. I realize that isn't as out of place for DPS specs in WoW, but it's painful when you start taking damage in an invasion event that you can't readily escape.
A lot could change over the next ten levels, though.

Edit: Also, I find I really want to have a set of warden-style armor for my demon hunter - which, other than wielding two big blade weapons, would almost be like opposite-day.

The invasions themselves also remind me of GW2 place - even pops up, engage in fighting with a big zerg of people, get rewards. That lack of self-heals means a greater chance of getting killed in the process, though. And just like in GW2, the novelty wears off after the first couple times, though it's not like it's truly difficult or frustrating.
Except for that Northern Barrens invasion that seems to regularly cause the game to de-sync from servers/disconnect for me. >.>

Comments

Popular posts from this blog

Adventures in Rokugan (ongoing)

Harbinger of Chaos (Godbound)

RPG Desires?