Dreamfall Chapters
Endings are hard. I've said it before, and I'm sure I'll say it again. It's difficult to tie up loose ends and wrap up a story in a way that is both earned and satisfying. That makes good endings rare. As I understand, Dreamfall Chapters was originally meant to be an ending to the Dreamfall storyline(s), but there was a further endings conceived to The Longest Journey (of which, Dreamfall was sort of a tangential, but connected, story). Where things fell after the crowd-funding project, though, I believe Chapters was meant to be the finale for both. That sort of shows in how parts 4 and 5 of the game feel more rushed story-wise than the first three. As it was released in pieces, the early parts flow at a more leisurely and detailed pace. Toward the end, things pick up. The story is more densely packed with all the events that need to transpire, but also there's more skipping over bits between scenes. Early on, the player walks Zoe through taking lunch to her