XCOM 2, Etc.

Having finished the game once and started a second time, my early impressions stand pretty much unchanged. It's a good game. I find the tactical side fun, with each mission a puzzle to sink my teeth into. I find the strategic side more of a struggle to not screw up in some way, but it's reasonably engaging. There are some performance issues at this stage and I hit one save-corrupting bug (that I believe has been fixed now).

I find the story arc of the game more interesting than the first one, as it lends to more of a pro-active feeling. Of course, it ends with hints of a "bigger" threat, which seems pretty standard. The timers on some missions are a little tight for my comfort - if I had about 2 more turns on those, I think I'd feel like I could advance quickly without totally throwing caution to the wind.

And the game seriously changes after you've played it once. The first time you encounter any alien type or event, it's a surprise and potentially overwhelming. Once you file away their abilities, though, everything can be dealt with. Going into a game with that knowledge makes it feel both less amazing and less cheap. I find myself loading from saves much more rarely, and not because a new enemy blindsided me, but because I mis-clicked a move or failed RNG at what felt like a crucial hacking roll.

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Also... flails in WoW for Legion? Interesting. They actually look pretty good if you ignore the horrendous clipping issues.

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