Shadowrun: Hong Kong
I backed the Kickstarter because Hairbrained Schemes had proved itself with SRR and SR:Dragonfall. I figured even if they churn out just another campaign with no changes, I'd be buying it, so advancing them the purchase price felt low-risk. And then, I didn't pay that much attention, because following a project like that gets maddeningly tiring after a while. The end result isn't dissatisfying. It felt a little on the short side, but that's probably because I didn't have much else in the way of games to play over the weekend. I think I put in around 15 hours. The campaign is pretty solid, though it does structure a couple relationships for your character, which could be a good or bad thing depending on opinion. Decking is pretty well essential at some point, but there's a solid NPC decker available throughout. The only major difficulties I hit on Normal were toward the end - a bug in one area stuck me in-combat with enemies off the main map, and one encounter