Snippets
Monday and Tuesday this week... ugh. My work days are rarely that dense with non-stop activity. The saving grace has been the existence of more forward progress than just fixing the "broken." Still, it's draining.
DLC quietly snuck out for Dark Souls 2. Picking it back up has been somewhat difficult, though. The DLC is accessible halfway or more into the game, and I found left my character after finishing my first playthrough at the beginning of the New Game+, so there was old stuff to repeat at higher difficulty to even get there. On top of that, I found PVP invasions waaaay more frequent, probably both due to activity in the game and a character level that was higher. I've ended up making slow progress in offline mode.
I picked up the players handbook for Dungeons and Dragons (5E), and sort of skimmed through it. It looks more like D&D to me than 4E did. Formerly simple classes look more fluffed out than they were pre-4E. At a glance, it looks fine and dandy to me. I don't think I can get a better feel without actually making characters and playing some, but there's not much reason for that at pesent.
Meanwhile, it looks like possible Saturday gaming this week. I'm sure I'll enjoy any such get-together, though I find myself having trouble getting really psyched up when I know our regular GM is working on moving away.
The GW2 September feature pack has been released, and the next noted content is the resumption of the living story in November. Obviously, they aren't pushing the same "update every two weeks" line they were in the beginning, but they haven't dropped off to Blizzard-level glacial pacing. It's always a trade-off, of course. So new features? Other than some visual changes (colorful commander tags everywhere and a new "stuff to do nearby" compass come to mind), it looks like very little difference from my perspective. Slight buff to my default dagger attacks. New craft-related backpacks that are so craft-related I can't see myself using them ever. I like the listed changes to cross-server guild functionality and the megaserver matchmaking, but neither has much affect on me. The trading post changes may be positive when I get used to them.
*shrugs* Nothing I've seen in the change list has been bad.
I've seen a lot of coverage leading up to the Destiny release yesterday, but not enough to draw me in when my option would be to play on PS3. I've never really been a fan of console FPS controls, and with no "current gen" console, there's little incentive. If it had been released on PC, I'd probably have grabbed it.
DLC quietly snuck out for Dark Souls 2. Picking it back up has been somewhat difficult, though. The DLC is accessible halfway or more into the game, and I found left my character after finishing my first playthrough at the beginning of the New Game+, so there was old stuff to repeat at higher difficulty to even get there. On top of that, I found PVP invasions waaaay more frequent, probably both due to activity in the game and a character level that was higher. I've ended up making slow progress in offline mode.
I picked up the players handbook for Dungeons and Dragons (5E), and sort of skimmed through it. It looks more like D&D to me than 4E did. Formerly simple classes look more fluffed out than they were pre-4E. At a glance, it looks fine and dandy to me. I don't think I can get a better feel without actually making characters and playing some, but there's not much reason for that at pesent.
Meanwhile, it looks like possible Saturday gaming this week. I'm sure I'll enjoy any such get-together, though I find myself having trouble getting really psyched up when I know our regular GM is working on moving away.
The GW2 September feature pack has been released, and the next noted content is the resumption of the living story in November. Obviously, they aren't pushing the same "update every two weeks" line they were in the beginning, but they haven't dropped off to Blizzard-level glacial pacing. It's always a trade-off, of course. So new features? Other than some visual changes (colorful commander tags everywhere and a new "stuff to do nearby" compass come to mind), it looks like very little difference from my perspective. Slight buff to my default dagger attacks. New craft-related backpacks that are so craft-related I can't see myself using them ever. I like the listed changes to cross-server guild functionality and the megaserver matchmaking, but neither has much affect on me. The trading post changes may be positive when I get used to them.
*shrugs* Nothing I've seen in the change list has been bad.
I've seen a lot of coverage leading up to the Destiny release yesterday, but not enough to draw me in when my option would be to play on PS3. I've never really been a fan of console FPS controls, and with no "current gen" console, there's little incentive. If it had been released on PC, I'd probably have grabbed it.
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