(WoW) A Few Thoughts

I haven't been keeping up with WoW news so much in recent months. The investment-to-payoff ratio of following development news several months in advance just isn't worth it to me most of the time. Someone mentioned the recent developer blog post(s) on raiding last night, though, so I thought I'd take a peek.

I do love seeing behind-the-scenes rationale for changes to a game like WoW, so it's neat to me. I've long said Blizzard is not stupid, but reading through posts like this does make it clear how tricky some elements in such a huge game can be. Hindsight is 20/20, they say. It's really easy to overcompensate or create new issues in the attempts to fix old ones. Each adjustment in the difficulty, size, or lockout mechanics for raids was well-intentioned and meant a an improvement. Some succeeded, others failed, and almost all uncovered or created new issues entirely. Blizzard certainly isn't the only company, and WoW not the only game, to suffer from this cycle.

I'm still sad that catering to the "friends and family" sect fell flat when it did, as that seemed to contribute to the guild's effective dissolution. In talking last night, I found that I really do miss some of those raiding experiences. They weren't perfect, but I simply have not found any other game offering me a feeling of teamwork like that. Some of that is due to game mechanics, and some of it due to community of players involved, but either way it's a loss.

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