(Fantasy RP) Hate That...

I have some ideas floating around in my head that I want to tie in with a campaign concept I had in mind some time (years?) ago, but while I'm pretty sure I made a related LJ post back then, I'm unable to find it.

Blasted me not tagging things in a useful fashion...

Edit: Ah. There we go.

So as I write out terrifically spoilery notes while they're in my head, a major question comes up. Mind you, this campaign is still all theoretical. And I think it unlikely still that I'd run it online. But I need opinions on a certain point.

How much should a GM disclose to players about a new campaign?

I have trouble with the "full disclosure" thing when there's some concept of the campaign that I feel works out well from a narrative perspective as a surprise to the characters. Yet the last time I tried that, in my Midnight game, I think it was far, far more trouble than it was worth. Or maybe I just didn't reveal enough? I think there's some more detail I might want to go into about the specifics in this case, but... I'd like to see initial responses of anyone who might care to do so first.

Comments

  1. I think players should be given enough information to make their characters for the setting. Surprises should be kept as a surprise, but you could give a warning that there will be surprises or twists that Are Significant. Just so they know.

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  2. If the purpose of the game is to have a Big Reveal, or more. Hide everything, say nothing. "Your character who you've been playing for the past few months as a genuine nice guy, helping out where he could? turns out he's always been the dream of a seven year old boy who is about to wake up for school. You can keep him asleep if you do X, Y and Z. Do you or do you face oblivion?"

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