(Fantasy RP) Hate That...
I have some ideas floating around in my head that I want to tie in with a campaign concept I had in mind some time (years?) ago, but while I'm pretty sure I made a related LJ post back then, I'm unable to find it.
Blasted me not tagging things in a useful fashion...
Edit: Ah. There we go.
So as I write out terrifically spoilery notes while they're in my head, a major question comes up. Mind you, this campaign is still all theoretical. And I think it unlikely still that I'd run it online. But I need opinions on a certain point.
How much should a GM disclose to players about a new campaign?
I have trouble with the "full disclosure" thing when there's some concept of the campaign that I feel works out well from a narrative perspective as a surprise to the characters. Yet the last time I tried that, in my Midnight game, I think it was far, far more trouble than it was worth. Or maybe I just didn't reveal enough? I think there's some more detail I might want to go into about the specifics in this case, but... I'd like to see initial responses of anyone who might care to do so first.
Blasted me not tagging things in a useful fashion...
Edit: Ah. There we go.
So as I write out terrifically spoilery notes while they're in my head, a major question comes up. Mind you, this campaign is still all theoretical. And I think it unlikely still that I'd run it online. But I need opinions on a certain point.
How much should a GM disclose to players about a new campaign?
I have trouble with the "full disclosure" thing when there's some concept of the campaign that I feel works out well from a narrative perspective as a surprise to the characters. Yet the last time I tried that, in my Midnight game, I think it was far, far more trouble than it was worth. Or maybe I just didn't reveal enough? I think there's some more detail I might want to go into about the specifics in this case, but... I'd like to see initial responses of anyone who might care to do so first.
I think players should be given enough information to make their characters for the setting. Surprises should be kept as a surprise, but you could give a warning that there will be surprises or twists that Are Significant. Just so they know.
ReplyDeleteIf the purpose of the game is to have a Big Reveal, or more. Hide everything, say nothing. "Your character who you've been playing for the past few months as a genuine nice guy, helping out where he could? turns out he's always been the dream of a seven year old boy who is about to wake up for school. You can keep him asleep if you do X, Y and Z. Do you or do you face oblivion?"
ReplyDelete