Games
Beta stuff galore, it seems...
I've seen a number of articles based on Guild Wars 2 beta experience, including some clarification over dynamic events and how personal stories tend to work with multiple players. It all sounds fairly promising, but the question still remains of how it will actually feel after a couple months of real play.
It seems so much Mists of Pandaria info came out last week that catching up is beyond me. And that's okay by me, I suppose. I like what I see in the looting changes. I still don't care too much about the talent revamp and all yet - I want to see a more final form and find out how it works in a less-theoretical sense.
Someone mentioned that SWTOR 1.2 is adding new story, which got me looking closer at some articles there. It appears to be true, but the addition is new plot on Corellia that sounds similar for both factions. That's a far cry from additional class-story content, which is what I'd really want to see. And that's the difficulty with how they made it: it's awesome that you have 8 class-bases storylines, but to actually extend them is a TON of work compared to slapping down some new planetary quests (which is still work in itself with story, animations, and voicing).
And there's also been an announcement of a Mistborn prequel-to-the-books game to be released later in 2013. Not an MMO, thankfully. The thought of actually getting to play with allomantic powers in a game is pretty neat, though that's a ways off.
I've seen a number of articles based on Guild Wars 2 beta experience, including some clarification over dynamic events and how personal stories tend to work with multiple players. It all sounds fairly promising, but the question still remains of how it will actually feel after a couple months of real play.
It seems so much Mists of Pandaria info came out last week that catching up is beyond me. And that's okay by me, I suppose. I like what I see in the looting changes. I still don't care too much about the talent revamp and all yet - I want to see a more final form and find out how it works in a less-theoretical sense.
Someone mentioned that SWTOR 1.2 is adding new story, which got me looking closer at some articles there. It appears to be true, but the addition is new plot on Corellia that sounds similar for both factions. That's a far cry from additional class-story content, which is what I'd really want to see. And that's the difficulty with how they made it: it's awesome that you have 8 class-bases storylines, but to actually extend them is a TON of work compared to slapping down some new planetary quests (which is still work in itself with story, animations, and voicing).
And there's also been an announcement of a Mistborn prequel-to-the-books game to be released later in 2013. Not an MMO, thankfully. The thought of actually getting to play with allomantic powers in a game is pretty neat, though that's a ways off.
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