SWTOR
So... hmm... Finished out my Agent's class quests and Corellia, which seems to be the last PVE world. And... yeah... Strange to have been playing so much and now I'm "done" though I could keep playing.
Class finale? Not bad. Closure on the hunt for shadow forces in the galaxy and defeat of what passes for a nemesis. There's still an opening, as the Agent is left in a position to hunt down other threats to the Empire, but there is not much in the way of unresolved threads. That's probably as good as can be expected. Not the ending and credit-roll that you'd get in a single-player game, though.
Faction finale? A seemingly-resounding victory on Corellia. The irony here is I'm given to understand the Republic finale pushes the Empire OFF Corellia, and takes place later chronologically. There's more fanfair than any other world I can recall, but it's not a conclusion to the war.
I still have to wonder how they're going to add to the game. Traditionally, major patches include new endgame content in the form of dungeon, raids, and sometimes quest zones. Those translate, but adding new class content seems pretty "new" to me - quest content for eight classes - and that's a lot to add, probably enough that it's more suitable for expansions than patches.
Class finale? Not bad. Closure on the hunt for shadow forces in the galaxy and defeat of what passes for a nemesis. There's still an opening, as the Agent is left in a position to hunt down other threats to the Empire, but there is not much in the way of unresolved threads. That's probably as good as can be expected. Not the ending and credit-roll that you'd get in a single-player game, though.
Faction finale? A seemingly-resounding victory on Corellia. The irony here is I'm given to understand the Republic finale pushes the Empire OFF Corellia, and takes place later chronologically. There's more fanfair than any other world I can recall, but it's not a conclusion to the war.
I still have to wonder how they're going to add to the game. Traditionally, major patches include new endgame content in the form of dungeon, raids, and sometimes quest zones. Those translate, but adding new class content seems pretty "new" to me - quest content for eight classes - and that's a lot to add, probably enough that it's more suitable for expansions than patches.
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