A Few Things

Christmas is Sunday? Really? Sheesh. That seems strange to me, even if I do have a Christmas song stuck in my head and have for the last 36 hours or so...

I actually dumped some free time into creating a World of Darkness character, ending up with a wealthy, immortal weaponsmith with ties to the Shadow Realm. Shades of Tony Stark or Batman (though not as extreme as either) turned in a more supernatural vein. And... that's about it. With a little bit of XP unspent and apparently no connection information for the MUCK, I couldn't dive into play even if I were highly motivated to do so. Heh.

A few SWTOR observations:
- I still love the Agent's ship and the space combat missions, limited as they are. Reminds me a touch of the old X-Wing arcade game (or Star Fox, or...). A few ship upgrades can make the starting missions way easier.
- It's all too easy to dump credits into crew skills (doing Armstech/Scavenging/Research). I keep realizing I'm back down to 10k credits, mostly because I've been having companions go off to fetch materials.
- Reverse-engineering things can get crafting recipes for better quality versions of said items.
- Orange-quality gear is apparently fully-moddable and usable at any level with the appropriate mods, something I didn't fully realize before.
- When offered the choice of Balmora and Nar Shadda, I went off toward the latter. My login scroll (which reviews the plot leading up to where you are) said I was going to Balmora. Curious. Turns out Balmora really is "next" as far as suggested level of quests, so I've detoured back there.
- I've seen a few more minor graphics issues with lighting and such. Queues remain the largest drawback at the moment.

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