Slow Weekend
Bleh. Could be worse, I suppose. I'm not in a truly bad mood from it, but the weekend was largely wasted and I didn't even sleep well the last couple nights. So it goes.
No WoW raid Saturday - too many people missing. I sorta knew that in advance, at least, but it was still a little sad to only see three or four people on at the usual raid time. I had hoped there might be enough to at least run a 5-man dungeon, but alas. I decided to send myself out for ice cream and a short walk downtown. It's definitely tourist season.
Guild Wars wasn't much better. Not feeling real well, I arrived at what had been the normal time before being asked to show up early to help some lower-level guildmates (who I haven't seen much of recently, so didn't expect to be there) and got the feeling I was still expected to show up earlier. Though that wasn't said, per se. We spent the not-unusual 20 minutes waiting for people to tweak specs before stepping out into the next mission. After about 20 minutes of wading through afflicted (possibly my least favorite enemy type), we finished that mission to have one person call it a night and another leave abruptly to take care of something. So... technically progress, just not very much of it.
No WoW raid Saturday - too many people missing. I sorta knew that in advance, at least, but it was still a little sad to only see three or four people on at the usual raid time. I had hoped there might be enough to at least run a 5-man dungeon, but alas. I decided to send myself out for ice cream and a short walk downtown. It's definitely tourist season.
Guild Wars wasn't much better. Not feeling real well, I arrived at what had been the normal time before being asked to show up early to help some lower-level guildmates (who I haven't seen much of recently, so didn't expect to be there) and got the feeling I was still expected to show up earlier. Though that wasn't said, per se. We spent the not-unusual 20 minutes waiting for people to tweak specs before stepping out into the next mission. After about 20 minutes of wading through afflicted (possibly my least favorite enemy type), we finished that mission to have one person call it a night and another leave abruptly to take care of something. So... technically progress, just not very much of it.
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