(GW2) Yeah, I Do Still Track News
A recent interview marks the first time I've seen someone from Arenanet admit the dynamic world events will basically run on cycles. So while the timing may vary between events, the current state of any of them will be based on whatever someone did last, not necessarily what you did. That's what I always expected, and what my concerns about that system center around. It ought to be better than fully-static areas, but it doesn't live up to the "your personal actions matter" pitch in my mind. Ultimately, I'm waiting to see how it will feel in comparison to progress-based "permanent" phasing.
Of course, to make really spontaneous/unique world events "you would probably need 10,000 game designers making content 24/7 for their rest of their lives." Or... I guess you could leave it in the hands of one creative person and get a lot of neat stuff for a while, but probably only the tiniest fraction of the player base actually sees any of it directly.
The follow-up interview from fan questions really doesn't add much, except possibly some mention of city size. It makes me wonder again a little about mounts, which seem a default option in most MMORPGs these days but I don't recall being mentioned. Other than siege-weaponry battle scorpions and sand worms, I'm not sure there's any precedent in the game for mounts. Do horses even exist in that world? I vaguely recall some kirin-like things in Cantha. Hmm...
And the seventh profession is revealed to be an engineer. That's not too much of a surprise given the clues and the advancing technological theme. The bombs and turrets all look very gimmicky, which can sometimes be fun. I still find the videos to be okay for showing off abilities, but everything is so set up they can't possibly be good representations of actual play. And I'd be shocked if the last profession weren't the mesmer or very similar.
The other non-surprise is strong implication GW2 may beta test this year, but won't be released until next.
So I'm still curious to see how it all works out in the end.
Of course, to make really spontaneous/unique world events "you would probably need 10,000 game designers making content 24/7 for their rest of their lives." Or... I guess you could leave it in the hands of one creative person and get a lot of neat stuff for a while, but probably only the tiniest fraction of the player base actually sees any of it directly.
The follow-up interview from fan questions really doesn't add much, except possibly some mention of city size. It makes me wonder again a little about mounts, which seem a default option in most MMORPGs these days but I don't recall being mentioned. Other than siege-weaponry battle scorpions and sand worms, I'm not sure there's any precedent in the game for mounts. Do horses even exist in that world? I vaguely recall some kirin-like things in Cantha. Hmm...
And the seventh profession is revealed to be an engineer. That's not too much of a surprise given the clues and the advancing technological theme. The bombs and turrets all look very gimmicky, which can sometimes be fun. I still find the videos to be okay for showing off abilities, but everything is so set up they can't possibly be good representations of actual play. And I'd be shocked if the last profession weren't the mesmer or very similar.
The other non-surprise is strong implication GW2 may beta test this year, but won't be released until next.
So I'm still curious to see how it all works out in the end.
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