Adrift
The last couple days, especially, I've been feeling... a little out of it. Just sort of... between things, I guess...
Work has (finally) settled into a relatively normal situation. There are still some things going on with redesign of website elements and slow progress with circulation software, but I'm only tangentially connected to those right now. We are losing our (former) web department's developer/programmer at the end of the month, which should be.. interesting, since his skill set is radically different from my own. I hope nothing bites us in the ass too much there. But mostly, IT duty is back to "keep things running," which feels both nice and alien after over a year of major projects.
Home is stable. The condos are in a decent place physically and financially. We still have trouble with one or two owners, and I heard something about a foreclosure of one of the units, but no major problems there.
Guild Wars seems to be suffering more and more from a lack of anything new to do. I missed treasure hunting this last weekend and it doesn't bother me. There's nothing I need/want money for in the game. I'm mostly just waiting for the sequel or, at least, the new story/quest-lines they're supposed to be adding to GW at some point between now and then. And while that's been my position since completing the War in Kryta stuff, I think others are sharing it more and more.
World of Warcraft isn't quite so bad. Many eyes are turned toward patch 4.2 perhaps a month or two away, but we still have goals to accomplish in current raids. At least one of our regular healers has expressed burnout with the role, though, which sucks as it's traditionally the hardest spot to fill for our guild.
I've considered, on and off, purchasing the Witcher 2 as something to play myself. I'm so indecisive, though. I never finished the first one, finding it felt too much like I was having to slog through unpleasantness and lack of direction to get anywhere. Reviews for 2 seem to indicate the game contains elements I would love, and elements I would hate - little in between. Good story, great graphics, realistic characters, choices that can matter... versus arduous controls, no guidance, and difficult combat (especially early on). Basically, it sounds like I would be enduring the game to follow the story. I dislike doing that. There's a balancing point at which it's "worth it," but I can't tell if this particular game meets that or not.
Offline roleplaying still happens every other week... or sometimes longer. It's hard to get enough people together, and we have several games "in progress" that are largely dependent on who shows up. We almost got to a big showdown in one last time, but there's no telling when we might get back to it. I find it harder to get myself enthusiastic about starting new games, especially with all the ones left unfinished. And while a couple people have expressed a desire to pick up the Dresden Files RPG again, it still clashes with the order of things in my mind. Not that I relish the idea of trying to convert it to Unisystem, as someone suggested, either.
Online roleplaying varies. Furryfaire is still in some sort of transitional state, from which I don't know if it will emerge. I get in some occasional scenes with a few friends, some of them quite good, but haven't really "run" much of them myself, which I feel bad about. Someone else encouraged me into a little Rym-based game that's going on (albeit slowly). This caused me to get familiar with Pathfinder rules, though it doesn't sound like they'll actually be used much. And I'm still encouraged by one friend to run follow-up Star Wars stuff for him, but I just... haven't been able to. I can't follow the story I had in mind for him, and without the story I have no real investment or attachment to the would-be game. I don't think I've been able to adequately express just how difficult and frustrating that really is for me. Every time I try to think of how to make it work, I see to run into a mental brick wall. There's been some suggestion of joining one tabletop game or another via Skype, but I just don't have any interest in that and I'm not currently willing to block out any regular time for it.
I suppose it's better than downright depression, but I feel this pervading sense of waiting. It's like something is going to happen somehow, but I have no feel for what it is. Well, other than probably just my imagination...
Then again, I was feeling particularly like this a week or two ago, also...
Work has (finally) settled into a relatively normal situation. There are still some things going on with redesign of website elements and slow progress with circulation software, but I'm only tangentially connected to those right now. We are losing our (former) web department's developer/programmer at the end of the month, which should be.. interesting, since his skill set is radically different from my own. I hope nothing bites us in the ass too much there. But mostly, IT duty is back to "keep things running," which feels both nice and alien after over a year of major projects.
Home is stable. The condos are in a decent place physically and financially. We still have trouble with one or two owners, and I heard something about a foreclosure of one of the units, but no major problems there.
Guild Wars seems to be suffering more and more from a lack of anything new to do. I missed treasure hunting this last weekend and it doesn't bother me. There's nothing I need/want money for in the game. I'm mostly just waiting for the sequel or, at least, the new story/quest-lines they're supposed to be adding to GW at some point between now and then. And while that's been my position since completing the War in Kryta stuff, I think others are sharing it more and more.
World of Warcraft isn't quite so bad. Many eyes are turned toward patch 4.2 perhaps a month or two away, but we still have goals to accomplish in current raids. At least one of our regular healers has expressed burnout with the role, though, which sucks as it's traditionally the hardest spot to fill for our guild.
I've considered, on and off, purchasing the Witcher 2 as something to play myself. I'm so indecisive, though. I never finished the first one, finding it felt too much like I was having to slog through unpleasantness and lack of direction to get anywhere. Reviews for 2 seem to indicate the game contains elements I would love, and elements I would hate - little in between. Good story, great graphics, realistic characters, choices that can matter... versus arduous controls, no guidance, and difficult combat (especially early on). Basically, it sounds like I would be enduring the game to follow the story. I dislike doing that. There's a balancing point at which it's "worth it," but I can't tell if this particular game meets that or not.
Offline roleplaying still happens every other week... or sometimes longer. It's hard to get enough people together, and we have several games "in progress" that are largely dependent on who shows up. We almost got to a big showdown in one last time, but there's no telling when we might get back to it. I find it harder to get myself enthusiastic about starting new games, especially with all the ones left unfinished. And while a couple people have expressed a desire to pick up the Dresden Files RPG again, it still clashes with the order of things in my mind. Not that I relish the idea of trying to convert it to Unisystem, as someone suggested, either.
Online roleplaying varies. Furryfaire is still in some sort of transitional state, from which I don't know if it will emerge. I get in some occasional scenes with a few friends, some of them quite good, but haven't really "run" much of them myself, which I feel bad about. Someone else encouraged me into a little Rym-based game that's going on (albeit slowly). This caused me to get familiar with Pathfinder rules, though it doesn't sound like they'll actually be used much. And I'm still encouraged by one friend to run follow-up Star Wars stuff for him, but I just... haven't been able to. I can't follow the story I had in mind for him, and without the story I have no real investment or attachment to the would-be game. I don't think I've been able to adequately express just how difficult and frustrating that really is for me. Every time I try to think of how to make it work, I see to run into a mental brick wall. There's been some suggestion of joining one tabletop game or another via Skype, but I just don't have any interest in that and I'm not currently willing to block out any regular time for it.
I suppose it's better than downright depression, but I feel this pervading sense of waiting. It's like something is going to happen somehow, but I have no feel for what it is. Well, other than probably just my imagination...
Then again, I was feeling particularly like this a week or two ago, also...
Sometimes, people just need to let things go and move on, y'know?
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