(GW) Oof

Last night's Guild Wars session was unproductive, at best. Actually, it was probably a net loss. But that happens once in a while.

We first went to try The Deep. I'm really not clear on the story of the place, but it's one of those hard "elite" zones that require special entry conditions. It also allows a party size of 12, which is unusually high.

None of us really read closely what we were getting into. In fairness, the Wiki page is looong. I skimmed it, but totally missed the part that describes how "section 0" splits the party into four groups of three. Without that critical piece of information, we got split up in non-optimal ways, and even had a hero stuck back at the entrance, so had one group shorted. Most of us died on our first group of mobs. Our most dedicated and skilled player got farther, but only delayed the inevitable. The place requires much more planning and tactical use of tanking than we're accustomed to, it seems. It was a lot of time that was spent learning a very small lesson, and I think most of those present have sworn the place off now. Certainly, the experience was no fun for me.

So then we ducked into the Underworld, more of a known quantity. The thought was the couple of us with ranger secondary professions could go pick up black widow pets there. Each one requires finishing one of the quest in the zone. It was a bit of a slog, but not terribly difficult to get to the first one. We finish the little challenge there, and the spider pet appears and... someone kills it. I'm not even sure who or how, but it died before either of us had a chance to charm it. So we go off to do another, nearly wipe but recover, then end up getting drawn away to one side while mobs come in from the other side and kill the required NPC - quest failed.

But hey, if we always won smoothly, it wouldn't be very rewarding to be victorious, right? >.>

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