(GW) Woe, Fissure of
So last night I was expecting to spend some time running somewhere in Guild Wars in preparation for goals of the weekend. Instead, I ended up in the Fissure of Woe with a couple guildmates. The Fissure is one of those places I've read about, but never really expected to see. It's a special zone that's conditionally accessible. From what I've read, I would describe is as semi-mysterious and particularly deadly - known with familiarity to only a dedicated portion of the player base. The gulf between that and typical content felt like the leap to raiding in WoW.
I was told to expect to spend a couple hours there, and that proved pretty accurate. We had along our super-duper-experienced guildie (who may not be in the true upper tier of players in the game, but certainly blows away most of the rest of us in knowledge and capability) which might have trivialized things some. We also took a path that involved a lot of backtracking to clear out static mobs in order to make things easier when taking quests that spawned additional mobs. There was really only one spot, though, were we risked (and came close to) a wipe due to several close mobs with powerful attacks.
Rewards? A lot of experience, though that means next to nothing when my main character is presently sitting on 150+ skill points. It did, at least, get my imperial phoenix pet fully leveled. Between 10 and 15 obsidian shards, which is good though the armor they're used for takes roughly ten times that much for one person. A lot of random item drops, though after sorting through there's only one bow that I might make use of on a hero. And one more point (since I hadn't done it before) in my tally toward GW2 stuff (which I still think are mostly vanity items).
Good? Bad? I don't know, but it just felt like a long trip through a mob-heavy zone or mission. I've seen us die more elsewhere. I didn't see any interesting or different mechanics in play. Maybe I'd be taken with the lore if I stopped to read all the quest text rather than hustling to keep up, but I sort of doubt it. Overall, I'd say it was an okay run, but nothing really special unless you're deliberately out to collect pieces for obsidian armor.
I was told to expect to spend a couple hours there, and that proved pretty accurate. We had along our super-duper-experienced guildie (who may not be in the true upper tier of players in the game, but certainly blows away most of the rest of us in knowledge and capability) which might have trivialized things some. We also took a path that involved a lot of backtracking to clear out static mobs in order to make things easier when taking quests that spawned additional mobs. There was really only one spot, though, were we risked (and came close to) a wipe due to several close mobs with powerful attacks.
Rewards? A lot of experience, though that means next to nothing when my main character is presently sitting on 150+ skill points. It did, at least, get my imperial phoenix pet fully leveled. Between 10 and 15 obsidian shards, which is good though the armor they're used for takes roughly ten times that much for one person. A lot of random item drops, though after sorting through there's only one bow that I might make use of on a hero. And one more point (since I hadn't done it before) in my tally toward GW2 stuff (which I still think are mostly vanity items).
Good? Bad? I don't know, but it just felt like a long trip through a mob-heavy zone or mission. I've seen us die more elsewhere. I didn't see any interesting or different mechanics in play. Maybe I'd be taken with the lore if I stopped to read all the quest text rather than hustling to keep up, but I sort of doubt it. Overall, I'd say it was an okay run, but nothing really special unless you're deliberately out to collect pieces for obsidian armor.
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