(WoW) Further Impressions

So...

Healing has more complexity to it, but doesn't strike me as harder at this point. Optimizing might take some doing, but I didn't see any real problems from that end.

Tanking rotation is still tricky for me, but getting there.

Aggro is the hard part right now. Tank's can't hold everything like they have been. Single target? No problem. 2-3 targets? Not bad unless DPS is laying into something other than the tank's primary target - in which case, they'll probably overtake in threat and die. 4+ targets? Here you're seriously risking even a healer getting charged. That seems to be by design for Cataclysm. So unless the developers change their minds and give tanks better AOE threat capability, people will simply have to adapt to this. Maybe I'm biased, but I feel the bulk of that adaption rests on DPS players to know what they can and can't get away with.

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