September 29th

Guh. How is it the end of September already? This year has been insane, the weeks slipping away like hourglass sand. Weekends go by in a flash of WoW and GW nights respectively and an attempt to catch up some on sleep. I have been taking hikes up a little trail nearby on my days off, but that doesn't make the days seem longer or myself more accomplished. A decent book rarely lasts more than a couple days, and then leaves me struggling to find anything else worth reading.

And now all this stuff about Furryfaire, which has been a habitual haven for many years, ups and downs included.


Some people are pushing ahead with the assumption of centering play on Threshold with a five year time lapse. Some are still arguing for other things. Well, there's no way to please everyone. Does it avoid some of the restrictive IC law enforcement? Yes. Is it a locale closer to wild, untamed lands? Well... technically yes, but functionally not really - it's still too far away for most uses. Does it solve the power imbalance between characters? Not even remotely.

One out of three ain't bad, right? Well, if you're batting .333 in baseball, that's good anyway.

In some ways, I think we should be resetting things back in time. Then you could pick an era where things are less developed, civilized, and safe. Of course, that brings up potential problems of continuity. Either throw it out the window or steer things in some way that avoids major changes. I bet the powers that be wouldn't be happy with either.

Or perhaps a foothold colony established on an as yet undefined land mass? Well, there's plenty of problems with that too. Magic being what it is there, any new town could be just a hop away from its parent nation. There's no sense of "roughing it" that way.

Ah well. Everyone has different things they're focusing on. It's virtually impossible to get a clear picture of it all and answer everyone.

I've been asked a couple times what I might play in Threshold, and I don't have a firm answer, naturally. There's no much room for a new character of the family line save perhaps another child of Kyle's, but that's more baggage than I want to take in. So it'd probably have to be someone unrelated (or far more distantly so than others). But... I don't really have any idea beyond that.

I did think about the possibility of a guild leader for adventurers/mercenaries. It'd be an awesome role to fill for the sake of generating RP. But... it really only reaches its potential if that player is willing and able to run plots. And I don't see myself having that level of drive right now. So that idea gets shelved.

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