Just a place to file and share thoughts, because everyone needs one these days, right?
Aieeee!
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I've always maintained - in spite of some movies - that if you find yourself beset by something that is already a biological impossibility and possibly defying physics, probably the last thing you want to do is set it on fire.
"Jolly" Jack there does a bunch of size-TF portfolios too. He's mildly notorious in the fandom due to being a jerk with a "fucking furries" attitude, yet he draws so many anthropomorphics :P All told, the comic isn't too bad really.
So, yeah, I'm terrible at keeping up with between-session conversations and all the piles of possible channels/servers in Discord - especially when work gives me some time to think, but not Discord access. I believe a question was posed about thoughts on the state and future of the Adventures in Rokugan game, though, so here goes... In general, I'm enjoying the time and look forward to it more than feel burdened by it. The start time is a little earlier than ideal, but I don't mind making it work on Saturdays. So, net positive overall. I'm a touch "meh" on the mechanics of AiR. I like the familiarity of D&D, but the Rokugan-specific stuff doesn't feel very rewarding. Granted, this may just be my pick of a shadow acolyte, but I feel like I'm getting more functional mileage out of the sharpshooter feat than all of the special class abilities and level-ups haven't been particularly exciting. I've been tempted to multi-class into something els...
Last night seemed to be the climactic finale of the ongoing Godbound game. I have some thoughts. The previous session ended with a couple PCs and a shadowy person in the special chamber with access to divine realms and their vacated thrones (in the campaign, the gods were sorta kicked out of their positions, making things up for grabs). Once PC had already claimed a throne. All the others were waiting outside. At the moment the session ended, no one seemed aware that the shadowy figure was Beryn, big-bad threat of the campaign. This is where I feel weird about things, because that little detail came up OOC and it changed everything. If the PCs had been aware at the time, they probably would have started a fight outside the chamber when they saw him. That didn't happen. But suddenly because the players were aware, they wanted to be able to plan before the conflict (with downtime glossed over previous) so they could go into the next session guns-blazing and as prepared as possible. ...
It's definitely odd to see so many retail and office spaces closed downtown. Wrrf. Even businesses that are open are going to be suffering from all this. About the only places I can think of that aren't going to take a major downturn in revenue may be shipping and grocery stores - and that assumes they aren't directly hit by infection issues. Steven Universe came to a full end this last week. Appropriately enough for a series that dealt heavily with relationships, identity, and helping people work through their problems, the final arc leaned heavily into Steven himself needing to find his way. It felt a little too simple for me, though. I feel like it may be unfair of me to say, considering this is a series in which many things span beyond the 15 (10?)-minute episode run time. Many issues have been resolved quicker than they probably "should" have been. I'm not sure if maybe it's just because it feels close to home, but shining a light on Steven's ...
Sure, get me hooked on another web comic. :p
ReplyDelete"Jolly" Jack there does a bunch of size-TF portfolios too. He's mildly notorious in the fandom due to being a jerk with a "fucking furries" attitude, yet he draws so many anthropomorphics :P All told, the comic isn't too bad really.
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