(WoW) Summation
Saturday's raid went fine overall. Just ICC. About two hours to access the inner spire - that seems about the norm for us. Then another two hours to down Svalna, Stinky, Precious, and Festergut - which amounts to one more "real" boss.
About 45 minutes on Festergut himself, over several attempts. Our biggest stumbling blocked seemed to be getting spacing right for innoculations, and I think there was a learning curve for healers finding pacing of switching to tank heals. Sadly, while I hear things about that fight indicating when a tank switches off they can drop Righteous Fury and pop Avenging Wrath (or go cat form, or switch stances) and do major damage with the buff/debuff in effect. Even dropping RF and avoiding AW, however, I still had to throttle back on using damaging abilities to keep from out-aggroing our druid tank. I'm confused as to why.
So I wonder about the remaining hour and a quarter spent in the middle of ICC. It doesn't seem like clearing trash should have taken that long. There were a number of breaks along the way that slowed us down, I suppose. Ah well. It's progress.
Yesterday, I dipping my foot into the Eye of the Storm battleground for the first time. With School of Hard Knocks as the only thing between me and a violet protodrake (ooo, faster than most flying mounts), I thought I'd try.
Yeah, it's still an exercise in utter frustration. I hate absolutely every moment of that style of PVP. There's nothing even remotely fun about it. And I, naturally, didn't get a chance to pick up the flag, much less carry it back. After two rounds, I simply couldn't take any more. Unless I find myself in some zen mood this week, the opportunity to pick up one of the fastest mounts in the game will pass me by for another year.
I'd still like to smack whoever came up with that achievement.
About 45 minutes on Festergut himself, over several attempts. Our biggest stumbling blocked seemed to be getting spacing right for innoculations, and I think there was a learning curve for healers finding pacing of switching to tank heals. Sadly, while I hear things about that fight indicating when a tank switches off they can drop Righteous Fury and pop Avenging Wrath (or go cat form, or switch stances) and do major damage with the buff/debuff in effect. Even dropping RF and avoiding AW, however, I still had to throttle back on using damaging abilities to keep from out-aggroing our druid tank. I'm confused as to why.
So I wonder about the remaining hour and a quarter spent in the middle of ICC. It doesn't seem like clearing trash should have taken that long. There were a number of breaks along the way that slowed us down, I suppose. Ah well. It's progress.
Yesterday, I dipping my foot into the Eye of the Storm battleground for the first time. With School of Hard Knocks as the only thing between me and a violet protodrake (ooo, faster than most flying mounts), I thought I'd try.
Yeah, it's still an exercise in utter frustration. I hate absolutely every moment of that style of PVP. There's nothing even remotely fun about it. And I, naturally, didn't get a chance to pick up the flag, much less carry it back. After two rounds, I simply couldn't take any more. Unless I find myself in some zen mood this week, the opportunity to pick up one of the fastest mounts in the game will pass me by for another year.
I'd still like to smack whoever came up with that achievement.
I can say I was not *truly* prepared for how much damage the active tank would be taking after inhale 3. I had all HoTs available (except wild growth) and was spamming Nourish the entire time. It also took some smacking on the head to realize that DBM was telling me about when to expect a switch so I wasn't surprised. Once you said 'taunting' and pulled the boss (in my view at the time) suddenly, I saw your heath go from full to nearly dead in about the time it takes one of our Pallies to cast HL, which was about enough time for me to get one Lifebloom and a Swiftmend off, then ramp up the rest of the HoTs and start spamming Nourish. So.. that said I'll now be more aware of when to expect that. :P
ReplyDeleteYeah, after 3 inhales, he hits like a truck. A big, big truck. Don't remember how well I used my own cooldowns (all two of them? Hmm...), but if I recall that first swap takes place when he's on 2 inhales, soon to hit three. And we're operating with the +15% to damage/healing, to boot. Welcome to upper ICC.
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