(MMOs) Join the Party
Poking around DDO actually got me thinking about groups in MMOs and how they handle it. So a little comparison of those I'm familiar with: WoW : You can group up to five. Few world quests require it, but most at-level dungeons expect it - usually including one healer and one tank. Up to eight groups can be joined into a raid of 40 people. Raid instances used to be calibrated that high, but now expect 10- or 25-man raids. Being in a raid makes you unable to complete most normal quests - so people don't just steamroll everything. Five is a pretty good number, really, though there are naturally awkward times when you have three or eight friends around. GW : Guild Wars is a little psychotic. It's theoretically geared toward a full group of eight. One the up side, there are NPC heroes (from expansions, giving limited control) and henchmen (fully AI controlled) available to round out a party even for a solo player. But then, earlier zones inexplicably have group limits of fo