(WoW) The Future
Blizzcon is over and the flood of reports slow to a trickle. People will be picking at this stuff for months, if not years.
Y'know, I do remember seeing a globe in, I believe, Halls of Lightning that seemed like Azeroth only a little "off." I recognized this, but didn't contemplate it too deeply at the time. Now I wonder if that was a hint of things to come.
So... World of Warcraft: Cataclysm has been officially announced. To say it involves big changes is probably an understatement. Really, it's all about change. Burning Crusade added Outland and a couple starting zones. Wrath of the Lich King added the continent of Northrend. Cataclysm is slated to add a few new zones, but mostly remake Kalimdor and the Eastern Kingdoms. Geographically, Azeroth as released in the base game will cease to exist. That's potentially good and bad, though I think Blizzard is savvy enough to pull off more good than bad.
I can just picture it. Burning Crusade has been released and Wrath is early in development...
"Okay, so people are clammoring about wanting to fly in Azeroth. That'd be cool. Let's do that."
"Whoa, whoa. Have you seen the geometry we've got set up? We'd have to rebuild it all from the ground up. That's way too much work just to let people fly in Azeroth."
"C'mon, the players want this. Heck, I want this. You know you want this."
"Okay, it would be awesome, but... cripes, if we're going to remake Azeroth entirely, that's so much effort we may as well make an expansion out of it or something."
"Okay!"
"Wait... what?"
"We make an expansion out of it. A big deal. We shake things up in the old world, it'll be great!"
"Hmm..."
Blizzard doesn't always give the player base what it wants (usually the player base, as a whole, doesn't know what it wants), but the people at the company know enough to listen. The whole expansion sounds like it's based on what players have been asking for. Redesigning the old world for flying? Sure, but why stop there. Shake it up. Make the old world new again.
The two races chosen have been speculated about for years. If I recall, when race additions were mentioned for BC, goblins were probably the number one guess for Horde. Worgen and the residents of Gilneas have been talked about close to (if not exactly) as long. Both were certainly talked about as possible additions in WotLK, before it was made clear there wouldn't be new races in that one. Sure, we got blood elves and draenei instead then, but now things are coming back to just what the players expected and/or wanted.
Guilds are going to be getting customizable traits and benefits, making them more unique and meaningful. They have said they won't be doing guild halls (yet?), which have been asked for, but it's still fleshing out an aspect of the game people have wanted to see more of. Personally, I would love (in a perfect world) to see guild halls done as a single (or two, one per faction) building in the new hub city with guild-based phasing - so everyone uses the same physical location in the city, but they appear only in the phase/version of it that belongs to their guild. This would make the hall seem more a part of the city than instancing it. Unfortunately, for all the spiffiness of phasing, I doubt the technology is quite there to flawlessly phase dozens or hundreds of versions of an area at once. I still see some phasing crossover in Icecrown sometimes, and that would ruin it pretty much.
And as far as phasing goes, I'm interested to see how they use it in Cataclysm. It did lighten the load somewhat on the death knight starting area (and I imagine phasing starting zones will be popular), and it's great for making areas develop progressively. Unfortunately, it also makes it more difficult to synch up with friends, as we've seen mainly in Icecrown, where people at different steps of key quest chains can't do certain things together. So I'm hesitantly optimistic, as I think Blizzard has learned a lot and generally know what they're doing.
There was mention of more class-based quests - which I absolutely loved. As was pointed out, such things aren't a very efficient use of resources (as only a percentage of the player base will ever see them), but they're great for flavor, and I hope to see more.
Archaeology, Path of the Titans, Mastery? I'll just have to see more detail on this. It sounds like more ways to customize characters, and some incentive to visit areas high-level characters might bypass. While spokespeople have expressed some effort to give players ways to customize without shoving them into cookie cutter patterns, I have trouble imagining how there won't still be a best option for any particular build.
Reforging? It's an interesting thought to be able to pull a bonus to one stat off an item and give it a bonus to a different stat. That makes specific items a little less valuable. It'd be nifty to, for example, swap the +hit off something when you're at the cap. I still have a lot of questions about how that'll work, though.
Then there's the simplification of other gear stats, which I have mixed feelings about. I'm always wary of such "dumbing down" of things. I kind of like having to concern myself with +defense on gear, and they're going to roll the benefits of that into talents? Well... it will probably be a good thing overall, though it may take some getting used to.
All-in-all, I'm excited. Of course, this isn't coming out tomorrow, so I'm trying not to get too excited. A 2010 release has been stated. This is Blizzard, so "it'll be done when it's done." BC to WotLK was just under two years. If we follow that pattern, Cataclysm should be out around September of next year. On the other hand, patch 3.3 has been said to be the last major one for WotLK. Judging from the past patch releases, that will probably go live toward the end of this year, hinting at a Cataclysm release around March, more likely a little bit later than earlier. That's my (very loose) guess.
Y'know, I do remember seeing a globe in, I believe, Halls of Lightning that seemed like Azeroth only a little "off." I recognized this, but didn't contemplate it too deeply at the time. Now I wonder if that was a hint of things to come.
So... World of Warcraft: Cataclysm has been officially announced. To say it involves big changes is probably an understatement. Really, it's all about change. Burning Crusade added Outland and a couple starting zones. Wrath of the Lich King added the continent of Northrend. Cataclysm is slated to add a few new zones, but mostly remake Kalimdor and the Eastern Kingdoms. Geographically, Azeroth as released in the base game will cease to exist. That's potentially good and bad, though I think Blizzard is savvy enough to pull off more good than bad.
I can just picture it. Burning Crusade has been released and Wrath is early in development...
"Okay, so people are clammoring about wanting to fly in Azeroth. That'd be cool. Let's do that."
"Whoa, whoa. Have you seen the geometry we've got set up? We'd have to rebuild it all from the ground up. That's way too much work just to let people fly in Azeroth."
"C'mon, the players want this. Heck, I want this. You know you want this."
"Okay, it would be awesome, but... cripes, if we're going to remake Azeroth entirely, that's so much effort we may as well make an expansion out of it or something."
"Okay!"
"Wait... what?"
"We make an expansion out of it. A big deal. We shake things up in the old world, it'll be great!"
"Hmm..."
Blizzard doesn't always give the player base what it wants (usually the player base, as a whole, doesn't know what it wants), but the people at the company know enough to listen. The whole expansion sounds like it's based on what players have been asking for. Redesigning the old world for flying? Sure, but why stop there. Shake it up. Make the old world new again.
The two races chosen have been speculated about for years. If I recall, when race additions were mentioned for BC, goblins were probably the number one guess for Horde. Worgen and the residents of Gilneas have been talked about close to (if not exactly) as long. Both were certainly talked about as possible additions in WotLK, before it was made clear there wouldn't be new races in that one. Sure, we got blood elves and draenei instead then, but now things are coming back to just what the players expected and/or wanted.
Guilds are going to be getting customizable traits and benefits, making them more unique and meaningful. They have said they won't be doing guild halls (yet?), which have been asked for, but it's still fleshing out an aspect of the game people have wanted to see more of. Personally, I would love (in a perfect world) to see guild halls done as a single (or two, one per faction) building in the new hub city with guild-based phasing - so everyone uses the same physical location in the city, but they appear only in the phase/version of it that belongs to their guild. This would make the hall seem more a part of the city than instancing it. Unfortunately, for all the spiffiness of phasing, I doubt the technology is quite there to flawlessly phase dozens or hundreds of versions of an area at once. I still see some phasing crossover in Icecrown sometimes, and that would ruin it pretty much.
And as far as phasing goes, I'm interested to see how they use it in Cataclysm. It did lighten the load somewhat on the death knight starting area (and I imagine phasing starting zones will be popular), and it's great for making areas develop progressively. Unfortunately, it also makes it more difficult to synch up with friends, as we've seen mainly in Icecrown, where people at different steps of key quest chains can't do certain things together. So I'm hesitantly optimistic, as I think Blizzard has learned a lot and generally know what they're doing.
There was mention of more class-based quests - which I absolutely loved. As was pointed out, such things aren't a very efficient use of resources (as only a percentage of the player base will ever see them), but they're great for flavor, and I hope to see more.
Archaeology, Path of the Titans, Mastery? I'll just have to see more detail on this. It sounds like more ways to customize characters, and some incentive to visit areas high-level characters might bypass. While spokespeople have expressed some effort to give players ways to customize without shoving them into cookie cutter patterns, I have trouble imagining how there won't still be a best option for any particular build.
Reforging? It's an interesting thought to be able to pull a bonus to one stat off an item and give it a bonus to a different stat. That makes specific items a little less valuable. It'd be nifty to, for example, swap the +hit off something when you're at the cap. I still have a lot of questions about how that'll work, though.
Then there's the simplification of other gear stats, which I have mixed feelings about. I'm always wary of such "dumbing down" of things. I kind of like having to concern myself with +defense on gear, and they're going to roll the benefits of that into talents? Well... it will probably be a good thing overall, though it may take some getting used to.
All-in-all, I'm excited. Of course, this isn't coming out tomorrow, so I'm trying not to get too excited. A 2010 release has been stated. This is Blizzard, so "it'll be done when it's done." BC to WotLK was just under two years. If we follow that pattern, Cataclysm should be out around September of next year. On the other hand, patch 3.3 has been said to be the last major one for WotLK. Judging from the past patch releases, that will probably go live toward the end of this year, hinting at a Cataclysm release around March, more likely a little bit later than earlier. That's my (very loose) guess.
You didn't mention it, but perhaps you'd seen as well that they are going to implement the ability for people in later phases to "revert" back to an earlier phase. I think this is specifically being considered as a way around the 'sync up with friends' issue. I'm excited too... then again I was playing the Champions Online beta Sunday and that was really fun. I'm going to post my initial impressions in a bit. I tend to think that by next Blizzcon 4.0 will have already shipped.
ReplyDeleteI'm really looking forward to both the new races and to the revamp of the Old World areas. I am left to wonder if, since it is an expansion, the revamp of the Old World will affect only End-Game Players via phasing or if the Old World is being revamped as a whole. Interesting thought, that... I also look forward to the Worgen and find it kind of amusing that they can be druids. Why? Because when people could still use mods to change their character models without getting banned, Worgen character models often replaced either Bear or Cat form for NElf Druids. ^_^;;
ReplyDeleteHmm. Actually, I might have missed mention of that detail about phasing. Interesting idea. I'm curious how that'll work in a practical sense.
ReplyDeleteI'm pretty sure they stated the basic wide-spread changes are going to apply to everyone - even people without the expansion - which I think is what you're asking. Naturally, certain content and the new races will only be available to people with the expansion, but the geography as it exists now will (if I understand correctly) cease to be. Some phasing examples they gave imply certain areas will physically change as you progress in questlines, but in order to make things work, they really do have to remake the Old World from the ground up. Heh. One more form for druids, too. Human, worgen, all the druid forms...
ReplyDeleteGameStop has a pre-order release date for Cataclysm of November '10, found that in our computers yesterday. Also has StarCraft 2 as June '10. ;.;
ReplyDeleteNo offense, but while companies love to have pre-order dates in their system for functionality, I don't have any reason to think their scrying orbs are even remotely on-target. Going close to a full year without a "major content patch" seems contrary to Blizzard's current operating procedures and would probably only happen if they ran into some serious development issues. Then again, I've been wrong before. ;)
ReplyDeleteI would imagine listing an 'estimated' release date on GameStop/Amazon/GameShizz means people are more likely to plunk $$ down for a pre-order. Would you pre-order something that MAY have an announced release date in the future? Perhaps, but less people probably would.
ReplyDelete*laughs* As if Resto and Boomkin Druids don't have enough forms already! ^_^ Even if Ferals are only missing out on 1 extra form either way. =P I do hope, though, that the geographical changes affect ALL of Old World... Not it being all Nice and Pristine, then get through Northrend and BAM... The world meets Tarmongaiden! =P
ReplyDeleteThis reminds me of WotLK. Kitten pre-ordered it as soon as it was announced, even though there was NO release date yet. 13 months later, we find out that we can't get the Collector's Edition with out 13 month old Pre-Order. =P
ReplyDeleteYeah. Just the sneaky developers keep pushing dates back while your money waits. (The new Batman game coming out today is an example, it was scheduled for early August.) You just hope the game doesn't get pushed into oblivion (StarCraft: Ghost anyone?) Technically they do this for bug fixes and passes at testing, but meh. Given the pattern of patches for WoW, 3.3 will msot likely slide into place in Oct/Nov. If they don't "end" things there and put out 3.4, which would fill the March/April gap, we can expect Cataclysm for Q2 release. The November date I think is indeed a "placeholder" unless they milk out Wrath and patches into 2010.
ReplyDeleteWell, as I understand, most systems like that require some date entered just to be able to accept pre-orders. And no one wants to lose money by missing out on WoW expansion pre-orders. ;) Some people just see those dates and think that's official when, this far out, it usually is just a rough guess at best.
ReplyDelete