From Sun to Shadows
So after some discussion about the Exalted game, we've decided to suspend it indefinitely. Not a very good stopping point, but we were looking at several sessions worth of heavy combat, and when that's the part of the game that drags the most, it's disheartening. No one I heard really disagreed with what I felt were the main problems.
And instead, we're replacing it with a Shadowrun (4th Edition) game. I'm not entirely convinced that's going to be better from a mechanical perspective, but we'll see. It has opposed rolls and lots of fiddly options in combat, but that may not be as bad as the heavy use of flurries, charms, and perfect defenses. I haven't played this generation of the game (and I'd describe most of the SR3 experience as 'Shadowrun Lite'), but one thing definitely hasn't changed: character creation takes frickin' forever. Several hours over a few days with aid of a chargen program and I still had a moment of "wait, I forgot to spend those last two BP, didn't I?" after submitting a sheet. @.@ In fairness, there is a selection of templates that would let people get into things faster.
So in the end, we have what may be the most laid back shadowrunning team ever. With some focus on morals rather than the cutthroat mercenary outlook the game is written toward, most of the characters seem pretty easy-going. Of course, it'll likely be a few sessions before we see how the game (and characters) will really play out.
And instead, we're replacing it with a Shadowrun (4th Edition) game. I'm not entirely convinced that's going to be better from a mechanical perspective, but we'll see. It has opposed rolls and lots of fiddly options in combat, but that may not be as bad as the heavy use of flurries, charms, and perfect defenses. I haven't played this generation of the game (and I'd describe most of the SR3 experience as 'Shadowrun Lite'), but one thing definitely hasn't changed: character creation takes frickin' forever. Several hours over a few days with aid of a chargen program and I still had a moment of "wait, I forgot to spend those last two BP, didn't I?" after submitting a sheet. @.@ In fairness, there is a selection of templates that would let people get into things faster.
So in the end, we have what may be the most laid back shadowrunning team ever. With some focus on morals rather than the cutthroat mercenary outlook the game is written toward, most of the characters seem pretty easy-going. Of course, it'll likely be a few sessions before we see how the game (and characters) will really play out.
I was asked to play, but don't think I'll be joining in. The main stumbling block for me is the time of 9 - midnight eastern. That's 7-10 now and in a couple months, 6-9. That's in the middle of primetime family goings-on. Secondly I can't help but assume the game will follow the familiar pattern for me - I will be interested at first and then that interest will wane. So... gl and enjoy.
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