Just a Post
With the cancellation of roleplaying Sunday, I went out and picked up GTA 4. It was the other "must have" title on my list and that gift card had to be good for something, right? Spiffy game in completely different ways. I don't think my hands are as accustomed to game controllers as they once were, though, and I may end up taking a little time off just to rest them. Heh. >.>
Things have been progressing a little slowly as events have kept some people from showing up in a timely fashion for the last few session days. So it goes, though. It's not too terrible there.
We've also lost one member (in the sense that he's been asked to step out of the game for a time). I've avoided posting on that because involved parties may all read this and I'm of multiple thoughts on the matter. On one hand, the frequent outbursts - while in-character - have been disruptive and it has been discussed to some degree before (such as at the circle-vs-circle contest way back in the mountains), so I see no excuse not to be aware of that. And even if it is IC, it's seemed to me (via conversation and comments on the side) that it usually coincided with out-of-character frustrations and/or bad days. On the other hand, if other players were reaching their limit with such behavior, the correct action in my eyes would be to say something (in a civil manner) either to that player or in general, rather than to complain privately to someone else and log off. Not even attempting to express and talk through the issue... disappoints me, I guess. And it doesn't help that the character who is (at least for the present) "written out" of the story feels more integral to the story to me than the characters of those who complained most vocally. But... I suppose when you get down to it, this wasn't altogether unexpected. I'm actually surprised it took so long and didn't totally dismantle the game. Of course, I'm also rather saddened by the whole affair.
So the characters are getting their first taste of warfare, and it doesn't taste so good. Being involved in a large battle caps combat abilities at whatever one's War ability is - which is hovering around 0 or 1 or most of the group. In fact, the only characters with War up in the 3-4 range seem to be our quasi-NPC core, and no one seems to have higher than that. Of course, charms and spells still allow for the kicking of asses and taking of names, but raw ability to hit (and maybe to avoid being hit, I'm unclear on how that factors into DVs) is hampered.
No one seemed satisfied with wanting to stand off and blast the heck out of the Death Lord's flying fortress that the group is set to face. Noooo. They (or perhaps just the most vocal, and newest member, of the circle) want to board the thing. Alexi wanted to avoid that as much to avoid giving the Death Lord (or his minions) a home-field advantage as because she doesn't want to leave their super-weapon airship vulnerable. But she acquiesced even though the new plan seems riskier, makes more assumptions without information, and really involves almost as much improvisation upon reaching their destination. Go figure.
Things have been progressing a little slowly as events have kept some people from showing up in a timely fashion for the last few session days. So it goes, though. It's not too terrible there.
We've also lost one member (in the sense that he's been asked to step out of the game for a time). I've avoided posting on that because involved parties may all read this and I'm of multiple thoughts on the matter. On one hand, the frequent outbursts - while in-character - have been disruptive and it has been discussed to some degree before (such as at the circle-vs-circle contest way back in the mountains), so I see no excuse not to be aware of that. And even if it is IC, it's seemed to me (via conversation and comments on the side) that it usually coincided with out-of-character frustrations and/or bad days. On the other hand, if other players were reaching their limit with such behavior, the correct action in my eyes would be to say something (in a civil manner) either to that player or in general, rather than to complain privately to someone else and log off. Not even attempting to express and talk through the issue... disappoints me, I guess. And it doesn't help that the character who is (at least for the present) "written out" of the story feels more integral to the story to me than the characters of those who complained most vocally. But... I suppose when you get down to it, this wasn't altogether unexpected. I'm actually surprised it took so long and didn't totally dismantle the game. Of course, I'm also rather saddened by the whole affair.
So the characters are getting their first taste of warfare, and it doesn't taste so good. Being involved in a large battle caps combat abilities at whatever one's War ability is - which is hovering around 0 or 1 or most of the group. In fact, the only characters with War up in the 3-4 range seem to be our quasi-NPC core, and no one seems to have higher than that. Of course, charms and spells still allow for the kicking of asses and taking of names, but raw ability to hit (and maybe to avoid being hit, I'm unclear on how that factors into DVs) is hampered.
No one seemed satisfied with wanting to stand off and blast the heck out of the Death Lord's flying fortress that the group is set to face. Noooo. They (or perhaps just the most vocal, and newest member, of the circle) want to board the thing. Alexi wanted to avoid that as much to avoid giving the Death Lord (or his minions) a home-field advantage as because she doesn't want to leave their super-weapon airship vulnerable. But she acquiesced even though the new plan seems riskier, makes more assumptions without information, and really involves almost as much improvisation upon reaching their destination. Go figure.
So, I thought probably too much about what response to write, just because that's generally how I am about such things. So I shall omit needless words and say exactly what I feel: My logging off in frustration that night was not meant to cause any harm, but merely to give me relief. My game time is a chance to relax and enjoy and I was doing neither so I removed myself - discussion would come later, perhaps. Unfortunately, that didn't happen. Clearly, I was emotional and acted on that emotion, but did so in a way I thought would be least disruptive.
ReplyDeleteYeah, I can't seriously blame you for that reaction as I've done it myself from time to time. On of the benefits of doing things online is having an easy out of any uncomfortable situation in the form of an off button or a quit command. In my experience, though, abrupt departures due to emotions running high almost invariably leaves an even bigger mess to deal with later. 'course even knowing that doesn't necessarily prevent it. Limit Break?
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